Mustafar Conversion

aag1220

New Member
Joined
Jul 20, 2013
Messages
12
Some either love Mustafar or hate it!!! But visually I loved this planet. So I have undertaken the task of converting Mustafar for Pre-CU use, Im aware Sytner already started this a while back but I'm not sure how far he got with this project? I'm no expert "far from it" in this field and most the time I didn't know what the heck I was doing!!! but I have produced some pretty good results from converting the original trn file, by a simple pain staking layer by layer process of elimination, what works and what would cause the client to crash and a few hacks here and there to try and get decent results, which has taken me a good few weeks to get this far.

Only issue I have is getting some form of Lava  to work, for the time being I have placed a simple shader. I need to spend some time on this, but at the moment I'm at a roadblock which is hindering this project.

 

Sytner

Administrator
Staff member
Administrator
Joined
Sep 18, 2010
Messages
426
aag1220 said:
Some either love Mustafar or hate it!!! But visually I loved this planet. So I have undertaken the task of converting Mustafar for Pre-CU use, Im aware Sytner already started this a while back but I'm not sure how far he got with this project? I'm no expert "far from it" in this field and most the time I didn't know what the heck I was doing!!! but I have produced some pretty good results from converting the original trn file, by a simple pain staking layer by layer process of elimination, what works and what would cause the client to crash and a few hacks here and there to try and get decent results, which has taken me a good few weeks to get this far.

Only issue I have is getting some form of Lava  to work, for the time being I have placed a simple shader. I need to spend some time on this, but at the moment I'm at a roadblock which is hindering this project.
Nice job! I got as far as porting the terrain and assets then stopped - I'm rather in the 'hate it' category so I never really got the motivation to do all the server work and polish it as a release. Lava is a bit of a problem as there isn't support for the heat effect in the pre-cu client but it's easy enough to do something that looks decent. Hope to see this finally taken to completion!
 

aag1220

New Member
Joined
Jul 20, 2013
Messages
12
Sytner said:
aag1220 said:
Some either love Mustafar or hate it!!! But visually I loved this planet. So I have undertaken the task of converting Mustafar for Pre-CU use, Im aware Sytner already started this a while back but I'm not sure how far he got with this project? I'm no expert "far from it" in this field and most the time I didn't know what the heck I was doing!!! but I have produced some pretty good results from converting the original trn file, by a simple pain staking layer by layer process of elimination, what works and what would cause the client to crash and a few hacks here and there to try and get decent results, which has taken me a good few weeks to get this far.

Only issue I have is getting some form of Lava  to work, for the time being I have placed a simple shader. I need to spend some time on this, but at the moment I'm at a roadblock which is hindering this project.
Nice job! I got as far as porting the terrain and assets then stopped - I'm rather in the 'hate it' category so I never really got the motivation to do all the server work and polish it as a release. Lava is a bit of a problem as there isn't support for the heat effect in the pre-cu client but it's easy enough to do something that looks decent. Hope to see this finally taken to completion!
Had a bit of a ureka moment this afternoon. I was playing around with the vsh files that are linked to the water.eft file.
and deleted a couple of lines from vsh that control the reflection of the water. All other attempts created a glass effect that you get on the water. As a result of deleting those lines, this what I ended up with. Dont know if this is the best way to do it. But it works to some degree.  

" />
 

eqsanctum

Member
Joined
Mar 26, 2015
Messages
153
aag1220 said:
Halyn said:
Man, all the world-building lately has me excited for the future of SWG!
Endless possibilities are to come.
If people share. Long as people share, give credit, and converse about it, yes.
 

levarrishawk

Member
Joined
Dec 15, 2012
Messages
61
I can't recall if AffectorPassable will work at all though on this client, that would be a kind of a problem for mustafar and how it's designed.
 

Himalayas

Member
Joined
Jan 19, 2016
Messages
106
aag1220 nice work! For the lava, is their a base water texture that could be changed as well - similar to the fountains?
 

Timbab

Administrator
Staff member
Administrator
Moderator
Joined
Oct 6, 2010
Messages
1,057
Location
Magna Germania
You won't get proper lava like effects until you write a custom shader for it (VSH/PSH (HLSL shaders) and the correct setup in SHT/EFT).
 

Nee

Member
Joined
Oct 27, 2016
Messages
47
Location
EARTH
aag1220 said:
Some either love Mustafar or hate it!!!
I absolutely LOVE it (always did) .

If you need anything in the form of  research , let me know.

Best of luck.  I've been cyber-dreaming of a Pre-cu Mustafar for many many years.
 

Valkyra

Member
Joined
Aug 31, 2010
Messages
211
I like the planet in terms of it's terrain layout and style, also like the CU content.
 

Pake

Member
Joined
Dec 8, 2011
Messages
147
Great work! Makes me very excited about the future opportunities for the emu. I would love to be be able to log on and see that area with the eruptions :D

Takhomasak may have some suggestions for your lava. He may have some suggestions.
 

lordhalo

New Member
Joined
Feb 28, 2013
Messages
7
Hello! Iv been working on this same project for a while, if you are interested in combining efforts please shoot me a PM.
 

Takhomasak

Member
Joined
Aug 17, 2014
Messages
230
Awesome!

I've looked at this and Kashyyyk... and have DREADED trying it.  The .trn looked easy enough, but all the effects, yeah... THEN the instances.  If you are still having problems with the lava - and the distant volcanos...  I have looked into those files before and may be able to assist - just message me on here, I check every day!
 

aag1220

New Member
Joined
Jul 20, 2013
Messages
12
I'm going to upload the Mustafar trn file along with the lua for anyone who wants to download it. This is the Mustafar that I converted for the Bloodfin Server. Although I was mostly content with the terrain. The snapshot I never really gave it much attention, although Mensix Facility is nicely positioned along with the Droid factory etc.
 
Top Bottom