NGE Backpacks to Tailor crafted Items

oostos

Member
Joined
Mar 8, 2015
Messages
52
Hello All,

So I would like to make the NGE backpacks craftable at the master tailor profession.  (i have previously added the files for the backpack in another tre. Now I do not want them offered from a vendor, but want them craftable) Here is what I have done.

New Tre File additions:

- datatables/crafting/schematic_group.iff
       - Added groupID craftClothingMaster
       - Added SchematicName: object/draft_schematic/clothing/wearable_backpack_yoda.iff

-misc/object_template_crc_string_table.iff
       - Added object/tangible/wearables/backpack/shared_wearable_backpack_yoda.iff
       - Added object/draft_schematic/clothing/shared_wearable_backpack_yoda.iff

- object/draft_schematic/clothing/shared_wearable_backpack_yoda.iff
       - This file was a copy of shared_clothing_backpack_field_01
       - .iff was opened and changed craftedSharedTemplate.object to new          name (shared_wearable_backpack_yoda.iff)

- string/en/craft_clothing_ingredients_d.stf
       - Added ID=wearable_backpack_yoda Value=Yoda Backpack

- string/en/craft_clothing_ingredients_n.stf
         - Added ID=wearable_backpack_yoda Value=Yoda Backpack

Server/Client Side Edits:
Placed new tre on test machine and server, update live.cfg for client and conf.cfg on server. 
I have updated the managers/crafting/schematics.lua file
I have deleted the draftschematics.db, did a build config and started game.

What I See:
I am able to generate the schematic using the command in game: (i have previously added the files for the backpack in another tre and they have always been obtainable in game. Now I do not want them offered from a vender, but want them craftable)

Command 1
/generate object/draft_schematic/clothing/wearable_backpack_yoda.iff

I am also able to generate it by tangible using this command

Command 2
/object createitem object/tangible/wearables/backpack/wearable_backpack_yoda.iff

What I do not see:

I do not see the item listed in the Master Tailor skill box tree.  
When I open the clothing crafting tool, standing at a player made clothing station, I am unable to see any sign of the Yoda Backpack.

Does anyone have any ideas on what I am missing?  I hope I covered everything I have done.  

Any help would be great

Thanks!!!
 

Lasko

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Feb 13, 2012
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Looks like all the steps are correct and things seem in the right place, but didn't we have this problem with the NGE houses??

I cant remember what the fix was, or whether it was just a typo somewhere??

That's where i'd start to look, especially as you can spawn the schem so that seems to indicate that's ok. I assume you could craft from that schem ok?
 

oostos

Member
Joined
Mar 8, 2015
Messages
52
Lasko said:
Looks like all the steps are correct and things seem in the right place, but didn't we have this problem with the NGE houses??

I cant remember what the fix was, or whether it was just a typo somewhere??

That's where i'd start to look, especially as you can spawn the schem so that seems to indicate that's ok. I assume you could craft from that schem ok?
Hey Lasko, with the NGE houses, it was my lack of knowledge in how the process works and typo's  :angel:

When I do the generate command, it actually just spawns a backpack.  Now that you mention it, I do not have have a object/tangible/loot/loot_schematic/wearable_backpack_yoda.lua created.  Let me create the .iff for these and the lua's.  I will report back.

Thank you!
 
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