Skill point cap revisited

Jarka

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Feb 22, 2024
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I have built a very nice custom server over the past year for my daughter and I to play. I have a city on Endor above the marauder crash landing strip. I have a gleaming lantern bird pet that can solo DJMs. I can force run 3 and combat. I can craft medium and heavy armor. I can literally change everything and have except those crazy skills points so I don't have to dual box so many toons. I do the 250 to 11250 method if I want to bluefrog or admin a full toon (I have a Jedi with all skills unlocked to test with like 800 skill points), but a lot of the fun is leveling the skills naturally over time.

I see new servers with no skill caps being advertised so someone has figured out a permanent way to do this where you don't lose the ability to get more skills after you log a toon.

I even saw the thread about custom professions and .iff files here but that's not really permanently changing the existing max skill points (or at least not in a very easy way unless I misunderstand it.

Does anyone here hold this knowledge? I feel like this is probably a very sought after thing. I would gladly venmo someone for this!

Thanks for any help! :)
 

Pastafreak

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Mar 24, 2023
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The method I chose when experimenting was to adjust the required skill points for each skill. If one was inclined they could go into the tre files and edit the skill file under datatables. This files has all of the skills in the game and various information. You could go in and delete the skill points required and then your max skill points are no longer an issue. When I first experimented I made all of the starting professions and all crafting professions free and then left the 250 skill points to build a combat spec. This allowed me to have a powerful combat toon but also have all of the skill I wanted so I didn't need to switch toons all the time.
 

Jarka

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Feb 22, 2024
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Ok so I found SIE and went to datatables on the left side. I found skills, clicked it. Skills.iff shows up in the middle, I double click it. I see all the columns and can change POINTS_REQUIRED to 0. Once I do that, I click save in the top left and it wants to put a file in my documents folder. Not sure what to do next? The skills.iff file it saved is now in my documents folder, but no idea how to get the changes to the game from there.
 
Last edited:

Pastafreak

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That works. How do I edit those files? I will try and see if I can figure it out myself but if you elaborate I would love it!
Are you familiar with SIE and do you understand how tre files work? Once the file is edited you will have to save and build a new tre file.
 

Jarka

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Feb 22, 2024
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That's the part I need guidance on. Is there a post or are you willing to teach me?
 

Pastafreak

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Ok so you're off to a good start. Now that the file is edited and saved there are a couple of fairly simple steps to follow. First you have to save the file so it is recognized by the system once the tre is built. So create a folder and name it datatables make sure to spell it just as it is in SIE. Then in the SIE screen go to the upper right hand corner and look for a drop down that should say something like create a tre from a saved file or something like that. I cant remember for sure and it's not in front of me right now. Once you select that choose where to save the new tre and name it something with .tre at the end of it. so something like skills_update.tre I usually just save mine to my swg directory because you will need it there anyway. Once you have the tre built you will need a copy in your directory and one in whatever folder you are pulling from on your server. Once the files are properly placed you just have a couple of simple steps left. First open your swgemu_live.cfg folder and notice how the tre files are listed you will want to place your tre at the top of the list using the same format. Make sure to add a number after the = in the line because thats the load order of the tres. for example if it says =54, make sure yours says =55. The last step is to open your config.lua folder in your server and add your tre to the load list there as well. Once all of that is complete you will need to restart you server. You will get a couple of calculation errors the first time as it has to readjust for skill point changes on existing toons. Hopefully this make sense to you, I am at work and trying to remember what everything looks like in my mind. Any way if this doesnt work or if you have questions feel free to message me and I will help you get through it.
 

Jarka

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Feb 22, 2024
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Ok so you're off to a good start. Now that the file is edited and saved there are a couple of fairly simple steps to follow. First you have to save the file so it is recognized by the system once the tre is built. So create a folder and name it datatables make sure to spell it just as it is in SIE. Then in the SIE screen go to the upper right hand corner and look for a drop down that should say something like create a tre from a saved file or something like that. I cant remember for sure and it's not in front of me right now. Once you select that choose where to save the new tre and name it something with .tre at the end of it. so something like skills_update.tre I usually just save mine to my swg directory because you will need it there anyway. Once you have the tre built you will need a copy in your directory and one in whatever folder you are pulling from on your server. Once the files are properly placed you just have a couple of simple steps left. First open your swgemu_live.cfg folder and notice how the tre files are listed you will want to place your tre at the top of the list using the same format. Make sure to add a number after the = in the line because thats the load order of the tres. for example if it says =54, make sure yours says =55. The last step is to open your config.lua folder in your server and add your tre to the load list there as well. Once all of that is complete you will need to restart you server. You will get a couple of calculation errors the first time as it has to readjust for skill point changes on existing toons. Hopefully this make sense to you, I am at work and trying to remember what everything looks like in my mind. Any way if this doesnt work or if you have questions feel free to message me and I will help you get through it.
Thank you!!!!
 

Jarka

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Feb 22, 2024
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9
Ok so you're off to a good start. Now that the file is edited and saved there are a couple of fairly simple steps to follow. First you have to save the file so it is recognized by the system once the tre is built. So create a folder and name it datatables make sure to spell it just as it is in SIE. Then in the SIE screen go to the upper right hand corner and look for a drop down that should say something like create a tre from a saved file or something like that. I cant remember for sure and it's not in front of me right now. Once you select that choose where to save the new tre and name it something with .tre at the end of it. so something like skills_update.tre I usually just save mine to my swg directory because you will need it there anyway. Once you have the tre built you will need a copy in your directory and one in whatever folder you are pulling from on your server. Once the files are properly placed you just have a couple of simple steps left. First open your swgemu_live.cfg folder and notice how the tre files are listed you will want to place your tre at the top of the list using the same format. Make sure to add a number after the = in the line because thats the load order of the tres. for example if it says =54, make sure yours says =55. The last step is to open your config.lua folder in your server and add your tre to the load list there as well. Once all of that is complete you will need to restart you server. You will get a couple of calculation errors the first time as it has to readjust for skill point changes on existing toons. Hopefully this make sense to you, I am at work and trying to remember what everything looks like in my mind. Any way if this doesnt work or if you have questions feel free to message me and I will help you get through it.
Where do I make the folder named datatables at?
 

Pastafreak

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Mar 24, 2023
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Just right click in your file explorer and create new folder, name it datatables and put skills.iff inside it.
 

Jarka

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Feb 22, 2024
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Just right click in your file explorer and create new folder, name it datatables and put skills.iff inside it.
Ok I put datatables folder on desktop, put my skills.iff inside it. I go back into SIE, open the datatables and go back to skills.iff (which has the old values for skill points.) I say load and click on my edited skills.iff in my datatables on desktop. All the skillpoint costs show as ZERO now. I click create .tre from directory on disk (top right drop down) and name the file skill_update.tre and hit save choosing my swgemu directory. Now I added it to swglive.config at top exactly like others, changed the = from 26 to 27 at the top line like so:

maxSearchPriority=27
searchTree_00_26=skill_update.tre
searchTree_00_25=default_patch.tre

and then added the file to config.lua on my server on top of the others, same format.

I restart server and get:

(0 s) [TreeArchive] ERROR - Invalid path: skills.iff

I am missing a step I think. My server sees the skill_update.tre file but I must be building it wrong.
 
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Jarka

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Feb 22, 2024
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Just right click in your file explorer and create new folder, name it datatables and put skills.iff inside it.
And by the way, thank you for this :) I feel like I am close to fixing my long standing problem!
 

Pastafreak

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Mar 24, 2023
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24
Ok I put datatables folder on desktop, put my skills.iff inside it. I go back into SIE, open the datatables and go back to skills.iff (which has the old values for skill points.) I say load and click on my edited skills.iff in my datatables on desktop. All the skillpoint costs show as ZERO now. I click create .tre from directory on disk (top right drop down) and name the file skill_update.tre and hit save choosing my swgemu directory. Now I added it to swglive.config at top exactly like others, changed the = from 26 to 27 at the top line like so:

maxSearchPriority=27
searchTree_00_26=skill_update.tre
searchTree_00_25=default_patch.tre

and then added the file to config.lua on my server on top of the others, same format.

I restart server and get:

(0 s) [TreeArchive] ERROR - Invalid path: skills.iff

I am missing a step I think. My server sees the skill_update.tre file but I must be building it wrong.
Sorry I missed one part. You have to create a folder and name it skill_update and place the datatables folder inside of it. Then create the tre using the skill_update folder. Without that extra folder it uses the datables folder as your root and then doesn't know where to go with the file.
 

Pastafreak

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Mar 24, 2023
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Sorry I missed one part. You have to create a folder and name it skill_update and place the datatables folder inside of it. Then create the tre using the skill_update folder. Without that extra folder it uses the datables folder as your root and then doesn't know where to go with the file.
So you should end up with skill_update/datatables/skills.iff
 

Jarka

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Feb 22, 2024
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So you should end up with skill_update/datatables/skills.iff
MY MAN YOU DID IT!! I really appreciate you. I have done it and it works perfectly. You have solved the only thing that has ever stumped me for long on customizing my game for me and my girls!

Message me if I can ever return the favor.
 

Pastafreak

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Mar 24, 2023
Messages
24
MY MAN YOU DID IT!! I really appreciate you. I have done it and it works perfectly. You have solved the only thing that has ever stumped me for long on customizing my game for me and my girls!

Message me if I can ever return the favor.
Pay it forward is all I ask. I only got to where I am by the help from these forums and the people that authored them. A lot of good people put in a lot of hours so that we can do what we do. :)
 
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