Preview: SWB mesh tools (part 1)

Sytner

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Another bit of progress:


It's only a bit janky due to my lack of ability at skinning.

Figured out a rough flow for forcing unsimilar meshes into the SWG skeletons as well:


Realistically it'll only be useful for models that are already pretty close - unlike poor Shrek here.
 
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Sytner

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Is this a feature of SWB as well? Also, how's SWB coming along? :^)
It is. There will be an update post on SWB generally soon :)

Also just in case there are any experienced modelers/animators reading this - I could really do with some help to polish the FBX stuff!
 

Vossk

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Nov 17, 2021
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Is there a public version of this available? I am very hyped up and interested in using it. If you need help for testing i am more than happy to help out.
 

pmobley

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Jan 22, 2022
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Is there a public version of this available? I am very hyped up and interested in using it. If you need help for testing i am more than happy to help out.
There is not a public version available. There are few more things that need to tweaked on it and plus time available to work on it.

Are you looking to do exporting (SWG -> FBX) or importing (FBX -> SWG)?
 

Vossk

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Nov 17, 2021
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There is not a public version available. There are few more things that need to tweaked on it and plus time available to work on it.

Are you looking to do exporting (SWG -> FBX) or importing (FBX -> SWG)?
both
 
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