Sytner wants money.
TAKE IT!!!!!!!! TAKE MY MONEY!!!!!!!!!!!!!
WHY DIDN'T YOU SAY SO?!
HOW MUCH?
Sytner wants money.
TAKE IT!!!!!!!! TAKE MY MONEY!!!!!!!!!!!!!
WHY DIDN'T YOU SAY SO?!
HOW MUCH?
Dude, beautiful work. I personally, have no need to re-import to SWG for the time being (until ProjectSWG gets to the point of adding new content) right now its more for my own side project; but however you want to release it is up to you.
I've not looked at that tool because I've had the skeleton part working for a long time now - not sure it would've helped much anyway since it's a max script vs FBX SDK code.was the skeleton-importer https://modthegalaxy.com/index.php?resources/skeleton-importer-for-3ds-max.44/ any help ?
How you solve the problem that swg has 3 kind of rotations while 3DS only have 2 during the export ? (3DS can import all 3 rotation but combine them then)
That way you may get weird animations when the skeleton use the 3rd kind of rotation.
Like the bug "ultimate 3D" has with the 3rd rotation. (the right food)
View attachment 557
It was a major help, while my old PC was running - a thunderstorm blew out a transistor on my motherboard (yes I had a surge protector/battery backup and even ARC fault breakers on that power outlet).was the skeleton-importer https://modthegalaxy.com/index.php?resources/skeleton-importer-for-3ds-max.44/ any help ?
How you solve the problem that swg has 3 kind of rotations while 3DS only have 2 during the export ? (3DS can import all 3 rotation but combine them then)
That way you may get weird animations when the skeleton use the 3rd kind of rotation.
Like the bug "ultimate 3D" has with the 3rd rotation. (the right food)
View attachment 557