Shall we dim the lights?

Sometimes a darker interior allows for setting a more atmospheric mood. Be it creepy, enigmatic, seductive, or somber. Every interior within SWG is adequately lit, making it difficult for designers to set the tone for a scene that they might want. It's difficult to set a scene of an abandoned building, a dark cave, a deactivated space station, or a dungeon full of monsters.

This mod removes the lighting from over 200 pre-existing buildings within SWG, which required the elimination of lighting from both the POB file and removing the baked in lighting from the meshes themselves. Each structure is given a "dark" suffix to denote which structure has been blacked out. The blacked out structures range from every cave, to every dungeon, to every player house, municipal building, and more. They'll work just as before, but now they require either lighting sources from objects (which is perfectly supplied by either my own light packs, or Abi's Lamp Pack, here on MTG) or the player's personal light.

This version is being released as a 0.5 however as there are roughly 13 structures that crash when launched into the game. Included in the ZIP File is a text file called "structure_list" which has the structures that are crashing marked with an asterix at the end of their path. A future version of this pack will be released containing fixes for these structures, as well as the inclusion of two structures that resisted darkening: The Emperor's Retreat, and Jabba's Palace. I'd like to also include a darkened version of each player ship in a future version as well.

INSTALLATION:
This is a SERVER-SIDE mod, meaning you cannot use this mod if you are not operating your own server.

You will need to integrate the "CLIENT FILES" into your TRE repository. Simply create a new TRE with the files inside, and add the entries found in "object_crc_list.txt" to your "misc/object_template_crc_string_table.iff" file.

Afterwards, add the Lua files found in "SERVER FILES" to your server's core3 "bin/scripts/object" folder. AVOID OVERWRITING YOUR SERVEROBJECTS AND OBJECTS LUA files! Instead, you'll want to merge the contents of these files with the pre-existing files found already in that folder.

NOTE! This mod does not include any schematics, deeds, or methods to place the structures in this pack. I often do not add these to my mods because I would prefer to leave it up to the server owners to decide how these assets are used. Should they be craftable? Lootable? Found on the black market? It's up to you!

Additionally, the player houses provided in this mod do not have any player housing stats like maintenance, lot count, or sign positions. You can simply copy over the data from the pre-existing Naboo houses if you wish, as the structures are positionally identical to their originals.

CREDITS:
Brought to you by Dark Rebellion RP
Borrie BoBaka

REDISTRIBUTION:
You'll no doubt want to include these files as part of your server's distributed TRE files. If you use these files in your server, credit toward me and/or my server is appreciated!

This mod goes great with:
Borrie's Torch Pack
Abi's Lamp Pack
Author
Borrie BoBaka
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Awesome work! I always felt like the caves were too bright in this game! Cant wait to play around with it in my personal SWG sandbox.
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