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Larger dynamic vertex buffer patch 2025-10-14

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Increases the limit from around 40k vertices in dynamic vertex buffers to 80k vertices. The main use of dynamic vertex buffers is skeletal meshes, but this will also apply to anything else that uses them

This change only applies for GPUs with VRAM over 64MB (hopefully all of them in 2025).

If you hit the dynamic index buffer size limit instead, then in your .cfg try setting:

[Direct3d9]
dynamicIndexBufferSize=1024

(change value to requirements)

Installation

Replace the existing file of the same name in your SWG dir
Author
Sytner
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