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  1. netyoda

    Terrain Editing

    As you request, so shall I endeavour https://netyoda.co.uk/swginfo/terrain-editing/
  2. netyoda

    Utinni - A client plugin and injection Framework

    I really hate coming to ask for help here, especially with the amazing tool that has been created for us. I use it all the time, but recently (probably fecking MS Win 11) I'm getting this issue (clipping, so cannot tick the checkboxes) Tried : different GFX Processors, it's running as admin...
  3. netyoda

    A TRE Tour : A brief guide to the directories in SWG

    Thanks Borrie, A great resource as always
  4. netyoda

    Video Tutorials Request Sheet

    Give these a go, and try DirectX 11 as well https://drive.google.com/file/d/1db1ExLxdxyKQPAc4WrOSozUnJIKoN5sw/edit
  5. netyoda

    Video Tutorials Request Sheet

    You most likely need the Visual C++ Libraries, I can't remember off the top of my had which ones SIE uses but it's a slightly off the wal version IIRC. I'll see if I can dig out the info for you.
  6. netyoda

    Aseet Customization Manager modification

    Almighty Timbab, did the ACM editor ever make it into a release please?
  7. netyoda

    Database Cleansing

    Before I give myself the worst headache ever... Does anyone have a utility script to dump/load the sceneobjects.db database file please? It would be so nice to clean out the crap in there. I know it makes no difference to the performance within BDB, but in terms of backups and transferring...
  8. netyoda

    Vehicle speed

    Here's the speederbike in the repo, the swoop is 3 down from it Speederbike stats, not the default7/num1 and default10/num2 values Compared to the swoop ones iirc num1 contributes towards the max speed, while num2 is the min speed. You can see that the values are slightly higher for...
  9. netyoda

    About SIE

    Timbab kindly posted updated links to these, further down the original thread You can download them separately here. And you can download them combined from here.
  10. netyoda

    M.T.G launcher ?

    Tyclo (Sentinels Republic) has released the source for the SR Launcher based on the ROC Launcher. I think it's on MTG somewhere, if not, post back and I'll help you find it. Awesome launcher.
  11. netyoda

    [Release] Add Sockets to Wearable Objects via screenplay or CPP.

    Joined Oct 18, 2017 Messages31 New Member *sobs* it doesn't matter how long I've lived here. I wasn't born here so I'll never be accepted*
  12. netyoda

    [Release] Add Sockets to Wearable Objects via screenplay or CPP.

    Thank you for sharing this, I know many Jedi will cry in their cantinas with happiness at the thought that we may introduce sockets into robes in the future :P I had to add #include "server/zone/objects/tangible/wearables/WearableObject.h" at the top of...
  13. netyoda

    Custom VM

    Have you followed all the steps for creating/modding the objects in the guides? Here's a pocket HHGG for that from Halyn. https://modthegalaxy.com/index.php?threads/tutorial-implementing-a-new-object-in-swgemu.849 Don't forget the nugget in there about allobjects.lua, but most importably...
  14. netyoda

    Scale: changing the scale of an object

    Now all I need to do is work out how to make it collidable :P Those .flr files look like the business - anyone know how they work?
  15. netyoda

    Scale: changing the scale of an object

    Thanks again Halyn, yes that's what I was doing - I see now Tiny's info on the hierarchy which is probably where I was going wrong. Managed to sort out Mesh exports in MAX thanks to Tahksomak, so I scaled the mesh I wanted and exported it, converting the objects to editable meshes, ignoring...
  16. netyoda

    Scale: changing the scale of an object

    Thanks Halyn, yes it's the CMP that we have working with paintings (single reference to mesh), but on a simple rectangle (tatooine pristine walls) I can't work out how to point it onwards to the mesh and LOD and get it to work. Is there a discussion or info around on how the CMP files work...
  17. netyoda

    Scale: changing the scale of an object

    There's something in the component file (CMP) that allows scaling of X, Y and Z - not sure if it's only on meshes, but point the .apt to the .cmp and the .cmp to the .msh (I think, I need a LOT of clarification on this, this is info that Tyclo has given me). Anyone else who can help on this...
  18. netyoda

    Video Tutorials Request Sheet

    As @gyrantol gyrantol said, in a terminal window typing just swgemu Will show you options, some of which are build start status Good luck
  19. netyoda

    Questions about: Core3, content & database

    If you open a console and type swgemu into it, it will show you the commands, some of which are: swgemu status swgemu build swgemu start Huge props to LordKator for what he does with the ZD stuff and lots more.
  20. netyoda

    [RETIRED] The Jawa Toolbox

    TJT renders the object which, when used in a screenplay, fails There are quite a lot of these, I don't understand the reasons, but that's because I'm not too bright object/static/worldbuilding/vehicles/lambda_shuttle_static_destroyed.iff sits beautifully where placed in the snapshot (not...
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