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  1. Borrie BoBaka

    Borrie's Slot Definition File Editor 1.0

    This tool allows you to open, edit, and save slot_definition.iff files. HOW TO USE: Open a slot definition file, and click on the definition you wish to edit on the left side list. You can then edit the attributes of the slot on the fly. Save the file when you're done. INSTALLATION: Extract...
  2. Borrie BoBaka

    Borrie's Client Object (IFF) Factory 1.0

    Creating many new objects for new meshes can be tedious. This tool will take in a list of appearances and a template object to automatically create a new object for each appearance specified on a new line, using the template as a base for all attributes sans the appearance or portalObject entry...
  3. Borrie BoBaka

    Borrie's FLR Collision Editor 1.1

    This tool allows you to edit 'FLR' files, which is the format used to handle collision data for structures and complex objects that have specific mesh-based collision data. This can range from gates, bridges, platforms, POBs, and much more. Because of the unique way collisions are formatted in...
  4. Borrie BoBaka

    Borrie's String File (STF) Merger 1.0

    This tool was created on request by MrObvious to allow the quick and effective merging of two STF files into one singular STF file. This tool will perfectly copy the entries of the second STF file into the first one provided, allowing you to choose whether or not it will overwrite existing...
  5. Borrie BoBaka

    Borrie's Skeleton (SKT) Editor 1.0

    The Skeleton files (SKT) in SWG are compiled in such a way that editing them in SIE can be difficult. While a proper plugin for a model editor would be more appropriate, sometimes it is simply easier and more accessible to use a simple tool like this to adjust a value of a rotation, position, or...
  6. Borrie BoBaka

    Borrie's Appearance (APT) Factory 1.0

    APT Files, also known as Appearance Template Redirector files, "Appearance" files allow the game to point to either a LOD or MSH File for static, non skeletal meshes for objects to reference. For every new mesh that is created in SWG, an APT file must be provided for it to work in-game. Creating...
  7. Borrie BoBaka

    Borrie's Asset Customization Manager Patcher 1.0

    In order for certain appearances in the game to be customizable, it needs to have an entry in the Asset Customization Manager file. Without the correct references, the asset will never be customizable, and remain a static color no matter what. This patcher takes in variables provided by a...
  8. Borrie BoBaka

    Borrie's String File Amender 1.0

    This tool was created to allow for quick and easy amending of strings to STF files in bulk, rather than having to add one string at a time. This also makes it easier to merge string files by providing a list of strings that need to be added to an existing file. HOW TO USE: Paste or manually...
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