textures

  1. Hamrammr

    Common Spaceport Textures 1.01

    Hey guys I came across some nifty, free sci-fi textures online and decided to replace the common spaceports with them. After editing them a little bit to make them fit better I added some of my own textures (floor and ceiling) to finish the job. I thought the results were okay, so I wanted to...
  2. W

    Himalayas Tatooine Starports 1.0

    Posted to resources with Himalayas permission. See original thread here for screenshots. https://modthegalaxy.com/index.php?threads/himalayas-tatooine-starports-link-included.820/#post-9811
  3. H

    HD SWG Textures - Crafting Stations 1.0

    Replaces all crafting stations (including animations) with higher resolution textures. OLD NEW
  4. H

    HD SWG Textures - Terminals 1.0

    Replaces terminals both animated and static with new high resolution textures. To install copy the DDS files into your Textures directory, to uninstall just delete the textures added.
  5. W

    HD SWG Textures - Paintings! 0.2

    A compilation of some painting retextures. Some of our old retexture work is still MIA and we are looking to find them. **Updated x2 more paintings on 4.26.22 Wanted Trandoshan Wreck of the Lucky Despot The paintings being modified in this file are: Golden Flowers #1-#3 Mon Cal Eyes #1-#2...
  6. W

    Weti & Himalayas Combined HD Texture Thread

    Myself and Himalayas are getting back into modding SWG textures. We plan on adding new textures to this thread regularly for a while with links to the resource pages. 1. HD Painting Textures (https://modthegalaxy.com/index.php?resources/hd-swg-textures-paintings.90/) 2. HD Terminals...
  7. Borrie BoBaka

    Borrie's New Water Shader 1.0

    Inspired by the improved water shaders given to Neverwinter Nights for it's enhanced edition, I've went and worked to give new life to the water shaders within Star Wars Galaxies. One of the most glaring issues with water in SWG is that it would seem the water is not affected by the light of...
  8. Borrie BoBaka

    Borrie's Better Reflections 1.1

    For whatever reason, SWG has had some issue rendering environment maps onto certain materials that are reflective, such as chrome or glass surfaces. When using older shader versions, you can bring back these environment reflections, but they were static, and painted onto the model instead of...
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