About SIE

Sytner

Administrator
Staff member
Administrator
Joined
Sep 18, 2010
Messages
426
RE: Sytner's Iff Editor 3

stacy_19201325 said:
I have DirectX 11, and I thought having 11 automatically meant SM 5.0. Does it not?
Yes and no, it means you have software support for SM5 but that doesn't mean your hardware can run it - what's your GPU?
 
Joined
Jun 18, 2013
Messages
41
RE: Sytner's Iff Editor 3

Sytner said:
stacy_19201325 said:
I have DirectX 11, and I thought having 11 automatically meant SM 5.0. Does it not?
Yes and no, it means you have software support for SM5 but that doesn't mean your hardware can run it - what's your GPU?
Mmm... now you're getting into computery stuff that I don't really understand.

Does this answer the question?

 

Sytner

Administrator
Staff member
Administrator
Joined
Sep 18, 2010
Messages
426
RE: Sytner's Iff Editor 3

Updated to version 3.1.7.2. Changes:
  1. Added support for DirectX 10 GPUs (those with full support for shader model 4.0). It still requires an OS with DirectX 11. If anyone is successful in running on a non-DX11 GPU please drop me a note in this thread as I can't test it myself - thanks!
 

Sytner

Administrator
Staff member
Administrator
Joined
Sep 18, 2010
Messages
426
RE: Sytner's Iff Editor 3

Updated to version 3.1.7.5. Changes:
  1. Added the ability to open up specific .tre/.toc file(s) in the repository viewer.
  2. Added an option to reload the full repository for when you are finished using the functionality in 1.
 

wur

New Member
Joined
Oct 2, 2014
Messages
25
RE: Sytner's Iff Editor 3

are there any more reasons for it crashing other then not meeting the requirements and the blocked dlls files? I meet all the requirements and have unblocked all the dlls and it still crashes when being launched :/
 

Sytner

Administrator
Staff member
Administrator
Joined
Sep 18, 2010
Messages
426
RE: Sytner's Iff Editor 3

wur said:
are there any more reasons for it crashing other then not meeting the requirements and the blocked dlls files? I meet all the requirements and have unblocked all the dlls and it still crashes when being launched :/
Could you paste the error you're getting? I know of one other person having trouble having met the requirements but I haven't worked out any reason for it. Wondering if there's an extra dependency I'm unaware of but I haven't been able to recreate any problems to figure it out :s
 

Timbab

Administrator
Staff member
Administrator
Moderator
Joined
Oct 6, 2010
Messages
1,057
Location
Magna Germania
RE: Sytner's Iff Editor 3

[2015/03/02] Following Changes and Additions (69 new chunks covered) to my Templates:
  • abstract/ .IFF -- Updated and completed slot_definition.iff
  • animation/ .IFF -- Added templates for posture_map.iff
  • appearance/ Lightsaber Blade .LSB -- New and completed
  • camera/ .IFF -- Updated and completed
  • chat/ .IFF -- Updated and competed
  • clientdata/ .CDF -- Added templates for the SDOE chunk
  • cockpit/ .IFF -- Fixed a typo
  • combat/ .IFF -- Updated and competed
  • creation/ .IFF -- New and completed
  • misc/ cell_lights .IFF -- New and completed
  • playback/ .PST -- New and completed (Might be missing some chunks, will have to double check for any unused ones)
Grab it here
 

Sytner

Administrator
Staff member
Administrator
Joined
Sep 18, 2010
Messages
426
RE: Sytner's Iff Editor 3

Updated to version 3.2.0.3. Changes:
  1. Added enumeration support to templates
  2. New template data types for wide bools and chunk tags: bool2, bool4, tag, rtag
  3. Various bug fixes and new safety features
  4. HexBox border removed!
 

Sytner

Administrator
Staff member
Administrator
Joined
Sep 18, 2010
Messages
426
RE: Sytner's Iff Editor 3

Updated to version 3.2.0.4. Changes:
  1. CRC tables are now ordered before saving
  2. String searcher fixed
  3. Better default values for template parameters
  4. Opening a file from explorer is working again - for some reason this got commented out
 

Sytner

Administrator
Staff member
Administrator
Joined
Sep 18, 2010
Messages
426
RE: Sytner's Iff Editor 3

Updated to version 3.2.0.5. Changes:
  1. Added playback for .snd files in the tree viewer (will just play the first referenced file in the .snd currently)
  2. Fixed bug with nested templates containing both an enum and default value
 

Sytner

Administrator
Staff member
Administrator
Joined
Sep 18, 2010
Messages
426
RE: Sytner's Iff Editor 3

Updated to version 3.2.0.7. Changes:
  1. Added a new list in the tree viewer to display extra information for certain files. Currently this shows up when you select a .sat file that references a logical animation table and displays all the referenced .ans files for playback. It also appears when selecting .snd files to display all the referenced sound files.
  2. Aspect ratio is now correct when viewing textures/.sht.
 

hawkbs

New Member
Joined
Feb 23, 2013
Messages
7
RE: Sytner's Iff Editor 3

One thing Ive noticed is that in the default load when its pointed at the SWG Directory. With the object_template_crc_string_table.iff file in the MISC Folder it gives all the version histories, however if I open the sku0_client.toc it will only show the very last version of the object_template_crc_string_table.iff file. Id love it if could somehow be able to show all of the versions when the TOC is opened.
Hopefully though using Extract All History will help me get around this as Im currently doing that but lol theres like 163k files to extract. Im hoping it manages to extract all of the object_template_crc_string_table.iff files that were ever put in game.
Thank you for this wonderful tool.
 

Sytner

Administrator
Staff member
Administrator
Joined
Sep 18, 2010
Messages
426
RE: Sytner's Iff Editor 3

hawkbs said:
One thing Ive noticed is that in the default load when its pointed at the SWG Directory. With the object_template_crc_string_table.iff file in the MISC Folder it gives all the version histories, however if I open the sku0_client.toc it will only show the very last version of the object_template_crc_string_table.iff file. Id love it if could somehow be able to show all of the versions when the TOC is opened.
Hopefully though using Extract All History will help me get around this as Im currently doing that but lol theres like 163k files to extract. Im hoping it manages to extract all of the object_template_crc_string_table.iff files that were ever put in game.
Thank you for this wonderful tool.
I'm not completely sure I follow but if you want to use the .tocs AND have history then you need to edit the config file to use .tocs and .tres. You can also configure it to use multiple .tocs (that is, multiple versions of the same .toc file from different publishes, so you would have to rename them or put them in a different directory) which will also produce a history.
 

hawkbs

New Member
Joined
Feb 23, 2013
Messages
7
RE: Sytner's Iff Editor 3

I managed to find some older TOC files (my brother used to make alot of backups to dvd :) ) from patches 55, 32 and 24 which i renamed and added to the config file, however if I try open any of those with the editor it crashes with the following error.

Code:
Problem signature:
  Problem Event Name:	CLR20r3
  Problem Signature 01:	sytners iff editor.exe
  Problem Signature 02:	1.0.0.0
  Problem Signature 03:	54f89c65
  Problem Signature 04:	mscorlib
  Problem Signature 05:	4.0.30319.18444
  Problem Signature 06:	52717d7e
  Problem Signature 07:	2aff
  Problem Signature 08:	25
  Problem Signature 09:	N3CTRYE2KN3C34SGL4ZQYRBFTE4M13NB
  OS Version:	6.1.7601.2.1.0.256.1
  Locale ID:	3081
  Additional Information 1:	9756
  Additional Information 2:	975649eb5d9c67a69b77df35b0489239
  Additional Information 3:	7495
  Additional Information 4:	7495875c045f1c181e38c4e708b180d4
This is my current Config for the editor

Code:
<?xml version="1.0"?>
<configuration>
  <startup>
    <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.1"/>
  </startup>
  <appSettings>
    <add key="autoTemplateNamingOn" value="true" />
    <add key="autoTemplateApply" value="true" />
    <add key="swgPath" value="D:\SWG TRE's\Original\Final Publish All Files\" />
    <add key="trees" value="default_patch.tre:25,patch_sku1_14_00.tre:24,patch_14_00.tre:23,patch_sku1_13_00.tre:22,patch_13_00.tre:21,patch_sku1_12_00.tre:20,patch_12_00.tre:19,patch_11_03.tre:18,data_sku1_07.tre:17,patch_11_02.tre:16,data_sku1_06.tre:15,patch_11_01.tre:14,patch_11_00.tre:14,data_sku1_05.tre:13,data_sku1_04.tre:13,data_sku1_03.tre:13,data_sku1_02.tre:13,data_sku1_01.tre:13,data_sku1_00.tre:13,patch_10.tre:12,patch_09.tre:11,patch_08.tre:10,patch_07.tre:9,patch_06.tre:8,patch_05.tre:7,patch_04.tre:6,patch_03.tre:5,patch_02.tre:4,patch_01.tre:3,patch_00.tre:2,data_other_00.tre:1,data_static_mesh_01.tre:1,data_static_mesh_00.tre:1,data_texture_07.tre:1,data_texture_06.tre:1,data_texture_05.tre:1,data_texture_04.tre:1,data_texture_03.tre:1,data_texture_02.tre:1,data_texture_01.tre:1,data_texture_00.tre:1,data_skeletal_mesh_01.tre:1,data_skeletal_mesh_00.tre:1,data_animation_00.tre:1,data_sample_04.tre:1,data_sample_03.tre:1,data_sample_02.tre:1,data_sample_01.tre:1,data_sample_00.tre:1,data_music_00.tre:1,bottom.tre:0" />
    <add key="tocs" value="sku0_client.toc:00,sku1_client.toc:01,sku2_client.toc:02,sku3_client.toc:03,sku0_client-55.toc:04,sku1_client-55.toc:05,sku2_client-55.toc:06,sku3_client-55.toc:07, sku0_client-55.toc:08,sku1_client-32.toc:09,sku2_client-32.toc:10,sku3_client-32.toc:11,sku0_client24.toc:12" />
    <add key="useTOC" value="false" />
    <add key="useTreeOverrides" value="false" />
    <add key="showCSharpHelper" value="false" />
    <add key="palShowEdges" value="false" />
    <add key="palAlwaysShowNumbers" value="true" />
    <add key="palAlwaysDarkenNumbers" value="false" />
  </appSettings>
</configuration>
It happens when I do file > open then choose the toc. The last toc from the final patch opens no probs but the rest cause the crash.

Im attaching the TOC's for you if they can help solve this error as Ive also tried it with useTOC set to true and useTreeOverrides set to true.
 

Attachments

Sytner

Administrator
Staff member
Administrator
Joined
Sep 18, 2010
Messages
426
RE: Sytner's Iff Editor 3

Thanks for those - I haven't tested it before so I'll check it out today :)

Edit: so the problem is the older tocs reference hotfix .tres that no longer exist. People have made complete collections of these hotfixes in the past so we need to get ahold of them...

Edit 2: the new version will let you continue past the file missing errors as a temporary workaround.
 

Sytner

Administrator
Staff member
Administrator
Joined
Sep 18, 2010
Messages
426
RE: Sytner's Iff Editor 3

Updated to version 3.2.0.9. Changes:
  1. LibSWB now forwards errors to be displayed in a messagebox rather than crashing the iff editor in a horrible way. This means you will get warnings on missing files etc now.
  2. Added play/stop for sounds.
 

hawkbs

New Member
Joined
Feb 23, 2013
Messages
7
RE: Sytner's Iff Editor 3

Sytner said:
Thanks for those - I haven't tested it before so I'll check it out today :)

Edit: so the problem is the older tocs reference hotfix .tres that no longer exist. People have made complete collections of these hotfixes in the past so we need to get ahold of them...

Edit 2: the new version will let you continue past the file missing errors as a temporary workaround.
Works like a charm now. If a file such as a hotfix is found it will default to the default_00.tre for them.

Luckilly I hoard files ;) http://www.gamefront.com/files/24853146/Hotfixes.rar

Those are the 32 and 55's
 

Sytner

Administrator
Staff member
Administrator
Joined
Sep 18, 2010
Messages
426
RE: Sytner's Iff Editor 3

Updated to version 3.2.0.11. Changes:
  1. Extracting/opening historical files now works with TOCs.
  2. New function which generates TOCs for each tree file. Timbab has something special coming on this so you won't have to go hunting for .tocs and wrestle with the config :cool:!
 

Timbab

Administrator
Staff member
Administrator
Moderator
Joined
Oct 6, 2010
Messages
1,057
Location
Magna Germania
RE: Sytner's Iff Editor 3

As complete as I was able to do it with the official .TOCs I currently have, I've created specific .TOC files for each of the v6 .TRE files. In combination with the SIE history viewer, you'll be able to access a bunch of new (Older) versions of some of the files, such as CRC tables, datatables, etc!

Example:

You can check it out and grab it here!

Edit: I won't be posting updates on it in this thread for obvious reasons, so please check the dedicated thread for them. I'll be updating it whenever I find new .TOC files!
 

Timbab

Administrator
Staff member
Administrator
Moderator
Joined
Oct 6, 2010
Messages
1,057
Location
Magna Germania
RE: Sytner's Iff Editor 3

[2015/03/09] Following Changes and Additions (88 new chunks covered) to my Templates:
  • Camera IFF -- Added default, updated & completed
  • Client Data File -- Added 1 missing chunk (VGEF), updated & completed
  • Client Effect CEF -- Added default, updated & completed
  • Combat Directory IFF MKR - Added Enum support, added default, added tag support, updated & completed
  • Effect EFT -- Added Enum support, added defaults, fixed unknowns, added tag support, updated & completed
  • Lightsaber Blade LSB -- Added added defaults, updated & completed
  • Planet PLN -- New & completed
  • Playback PST -- Added Enum support, added defaults, added tag support, added 1 missing chunk (FIPR), updated & completed? Might be missing more chunks
  • Portal Object POB - New & fairly complete
  • Shader SHT -- Added Enum support, added defaults, added tag support, updated & completed
  • Sound SND -- Added Enum support, added defaults, added a template so it shows up for 3D, updated & completed
  • Sprite SPR -- Updated & completed
  • Swoosh SWH -- Added Enum support, added defaults, updated & completed
  • Terrain Environment IFF -- Added 3 missing chunks
  • Texture Renderer TRT -- New, fairly complete, missing some unused chunks
Grab it here
 
Top Bottom