42yen said:So - complete nub question...
I can not get the tool to load/run.
Neither as admin or just by double clicking.
Thoughts?
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Hi, did you make sure it is located in your SWG game directory? Review the slocal.cfg settings if you have a custom client setup ( the package checks only for the base TRE files, you have to add like swglive,cfg to run those). Also you can uninstall - delete it and install again checking where it goes.
All of these things will be in the world builder.drdax said:Feature Ask : Terrain Map viewer like the .WS editor map
#1 : Map view of shapes : like the .WS editor feature
It would be great to see shape outlines at least, even in black and white so we can see the relative positions .. it would look like overlapping outline of the circles, polygons, squares, lines, ect... .. and zoom in and out.
#2: Selectable objects :like the .WS editor feature
Select on map to highlight the associated object and the inverse, that would be great too.
Those two features would greatly help understand the related shapes and allow more fine tuning.
Bonus Ask
#3: Terrain Viewer:
Actual terrain viewer in a "Top Down" would be so awesome with planet view with zoom to 128m or lower if possible.
Thanks for the tool features we have now - love to understand if something like these features are coming.
// META(CHUNKID:FLOR)
int[Vertices Count]
vec3[Vertex, -1]
// META(CHUNKID:FLOR)
struct[triangles]{vec3[Normal]int[Edge 1 Type]int[Edge 2 Type]int[Edge 3 Type]bool[Is Fallthrough]int[PartTag]int[Edge 1 Portal ID]int[Edge 2 Portal ID]int[Edge 3 Portal ID]}
int[TriangleCount]
triangles[Triangle, TriangleCount]
// note: Normals are inverted in version <= 0006
// note: Portal ID = -1 if triangle isn't attached to a portal boundary
// META(CHUNKID:FLOR)
struct{[FlatNode]vec3[Max Box Tree Extents],vec3[Min Box Tree Extents],int[Index],int[userId],int[indexA],int[indexB]}
int[FlatNodeCount]
FlatNode[Flat Node, FlatNodeCount]
// META(CHUNKID:FLOR)
struct[Edges]{int[TriangleID],int[edgeID],bool[isCrossable]}
int[EdgeCount]
Edges[Edge, EdgeCount]
Answered you on discord, but the answer is no.Sorry if this is a necro. Is there a way to find a mesh linked to a specific dialogue box or menu? A server I am on has rewards available but no way of previewing the items and the names they gave the items in the rewards selector don't match up to the mesh file names.