Takhomasak
Member
- Joined
- Aug 17, 2014
- Messages
- 230
So I've followed the rough guide to adding a new planet - here's what I've done:
I've made a new, clean (except for a starport at 0,0) snapshot/taanab.ws
I've added taanab to the misc/planet_crc_string_table.iff
I've added a single-entry taanab.iff file to datatables/clientregion
I've added a a taanab.iff file to datatables/environment (copied talus, essentially)
I've added taanab to the datatables/travel.iff
I've added an entry for taanab in /string/en/planet_n.stf
I've packed all of those files in the correct structure to custom.tre - added it to swgemu_live.cfg, and added it server side to workspace/tre
Server side, I've uncommented taanab and added custom.tre in both config.lua files, I've added taanab to the planetmanager.lua and a few other .luas
Now, I build my server, run_dev... and it hangs on loading static spawns. I'll get a warning from [planetmanager] about not being able to find config files.
Soooooooo.... trying to figure out which files I might have possibly not covered!
I'm still trying fixes, but running out of ideas. next up is making sure my .tre files are consistent I guess, between server and client. I dunno. I've had the server working for a couple of years now and have slowly learned to make edits, it's only recently that I've begun actually adding and changing game features and such... but I have had success in modifying .tres and adding items/things in the past. Guessing I'm just still missing files/references to the taanab.trn that's in the .tre?
Any help would be appreciated. If I don't figure it out tonight, gonna start fresh tomorrow with one of the other terrain files.
[hr]
oh holdup, I think it's a problem with my snapshot file... new to this type of editing so maybe I didn't do it right.
I've made a new, clean (except for a starport at 0,0) snapshot/taanab.ws
I've added taanab to the misc/planet_crc_string_table.iff
I've added a single-entry taanab.iff file to datatables/clientregion
I've added a a taanab.iff file to datatables/environment (copied talus, essentially)
I've added taanab to the datatables/travel.iff
I've added an entry for taanab in /string/en/planet_n.stf
I've packed all of those files in the correct structure to custom.tre - added it to swgemu_live.cfg, and added it server side to workspace/tre
Server side, I've uncommented taanab and added custom.tre in both config.lua files, I've added taanab to the planetmanager.lua and a few other .luas
Now, I build my server, run_dev... and it hangs on loading static spawns. I'll get a warning from [planetmanager] about not being able to find config files.
Soooooooo.... trying to figure out which files I might have possibly not covered!
I'm still trying fixes, but running out of ideas. next up is making sure my .tre files are consistent I guess, between server and client. I dunno. I've had the server working for a couple of years now and have slowly learned to make edits, it's only recently that I've begun actually adding and changing game features and such... but I have had success in modifying .tres and adding items/things in the past. Guessing I'm just still missing files/references to the taanab.trn that's in the .tre?
Any help would be appreciated. If I don't figure it out tonight, gonna start fresh tomorrow with one of the other terrain files.
[hr]
oh holdup, I think it's a problem with my snapshot file... new to this type of editing so maybe I didn't do it right.