MechWarrior001
Member
- Joined
- Oct 13, 2010
- Messages
- 108
I've done some experimenting, and I've successfully managed to get the Coronet star-port to loop tmpk_alarm_lp.wav instead of amb_starport_int_lp.wav.
Now I'm wondering if there is a way to get the engine to playback multiple SNDs or WAVs in a cell at once.
Edit: I managed to successfully modify client_shared_soundobject_starport_interior.cdf and add another ASND entry without crashing the client, however the sound doesn't play.
Edit: I removed the modified cdf entry and added the second sound to the SND entry, adding a 00 byte marker in-between both entries, however neither sound seems to play in this format.
Edit: I added a new form to the SND and named it SD2D0003 and pointed it at the alarm wave; So at this point in time two versions of SD2D0003 exist: One for the normal starport ambiance track and the other for the alarm track. The theory was to see if it would trick the engine into playing back both forms, either simultaneously or alternatively. In the end only it played back the [starport ambience] track but not the [alarm] track.
Now I'm wondering if there is a way to get the engine to playback multiple SNDs or WAVs in a cell at once.
Edit: I managed to successfully modify client_shared_soundobject_starport_interior.cdf and add another ASND entry without crashing the client, however the sound doesn't play.
Edit: I removed the modified cdf entry and added the second sound to the SND entry, adding a 00 byte marker in-between both entries, however neither sound seems to play in this format.
Edit: I added a new form to the SND and named it SD2D0003 and pointed it at the alarm wave; So at this point in time two versions of SD2D0003 exist: One for the normal starport ambiance track and the other for the alarm track. The theory was to see if it would trick the engine into playing back both forms, either simultaneously or alternatively. In the end only it played back the [starport ambience] track but not the [alarm] track.