I have been attempting to recreate the BARC speeder using SWGEmu/Core3, and I have had quite a bit of luck so far, that is I seem to have all the server-side mods working as they should...that is I can generate the deed, generate the speeder itself..see it in the datapad, BUT...
It seems the appearance and sounds for the actual speeder onject will not load. I have an "invisible" BARC that I cannot manually target (I see the name though), I can actually mount it and fly around, if I /tar BARC and use the radial.
I also notice that the BARC sounds are not playing as well, despite being included.
So some details on what I have done on the client so far...I am use a custom packed TRE (and it does seem to be getting read, as I actually see the BARC model when I example the PCD in the datapad, and I see the proper names for it being read from the STFs.)
I also seem to have all the meshs, skts, effects, various appearance data, shaders, textures, saddle positions,etc..everything I could find and extract from the Publish 15 TREs, and modded the relevant files that come out of earlier patches.
The files I am using are mostly extracted from the 3 volume patch_15_00 thru 02 TREs (nothing newer)and I have added CRC entries for all the object entries (for the mobile, tangible, and intangible *.iffs)
I have attached my custom TRE to this post, in hopes that someone can take a look at it and and see what I am missing. You can also see what I have modded in the STF files (adding entries for the BARC)..and if it makes it easier for others to replicate this effort, happy to share. (FYI dont mind the TRE naming, was just keeping with SOE naming convention)
I know it can work, a partner of mine got it to work via dumb luck by simply dumping the entire contents of the patch_15 TREs in like it was a "mod", as such I know its something missing, and I am beating my head against the wall trying to figure out what exactly.
At any rate it seems like only part of what I have packed in my custom TRE is getting loaded.
So if any one more knowledgeable than me could point me in the general direction of what I may be missing, I would be most obliged. Thank you.
It seems the appearance and sounds for the actual speeder onject will not load. I have an "invisible" BARC that I cannot manually target (I see the name though), I can actually mount it and fly around, if I /tar BARC and use the radial.
I also notice that the BARC sounds are not playing as well, despite being included.
So some details on what I have done on the client so far...I am use a custom packed TRE (and it does seem to be getting read, as I actually see the BARC model when I example the PCD in the datapad, and I see the proper names for it being read from the STFs.)
I also seem to have all the meshs, skts, effects, various appearance data, shaders, textures, saddle positions,etc..everything I could find and extract from the Publish 15 TREs, and modded the relevant files that come out of earlier patches.
The files I am using are mostly extracted from the 3 volume patch_15_00 thru 02 TREs (nothing newer)and I have added CRC entries for all the object entries (for the mobile, tangible, and intangible *.iffs)
I have attached my custom TRE to this post, in hopes that someone can take a look at it and and see what I am missing. You can also see what I have modded in the STF files (adding entries for the BARC)..and if it makes it easier for others to replicate this effort, happy to share. (FYI dont mind the TRE naming, was just keeping with SOE naming convention)
I know it can work, a partner of mine got it to work via dumb luck by simply dumping the entire contents of the patch_15 TREs in like it was a "mod", as such I know its something missing, and I am beating my head against the wall trying to figure out what exactly.
At any rate it seems like only part of what I have packed in my custom TRE is getting loaded.
So if any one more knowledgeable than me could point me in the general direction of what I may be missing, I would be most obliged. Thank you.