XionicFire
New Member
- Joined
- May 23, 2017
- Messages
- 46
UPDATE: Bounty has been claimed by Halyn!, the solution is to edit the .sfp files CLIENT side, no changes need be done server side, the most leeway values you can have without "breaking" something are as follows:
Best calculation is by plot size this is if you wish to avoid "flying" bits of the structures on 99% of placements and still have door accesible:
Ran most tests and they check out, so you should be safe with these numbers
Will update as we tweak them.
Industrial:
1x1:4
2x2:4
3x3(Factories/Merch tents): 5
3x4(Harvesters): 5
5x5 and bigger(Structure Factory):7
Exceptions
Wearables Factory: 7
Residentialx2 of industrial in plot size)
Guildhalls/large/medium houses:14 (2x of 5x5)
GCW:
(will check at a later date but will also report altho these do "flatten" terrain around them. so im not sure how they do it but i suspect angle is not too much of an issue for these)
City Buildings:
Theater: 10
Cantina:14
Cloner: 10
Gardens: 7
Garage: 14
DO NOT MOD, anything over default causes it to fly:
City Hall
Hospital
Bank
Special Structures:
I hope everyone enjoys this mod as much as we are, its the best mod ever since server draw distance 750! both these mods make up for a stunning city, will post pictures
===================== Original Post ========================
What the title says
We want to reduce structure placement restrictions to where any structure can be placed in any terrain up to a 45 degree angle difference between one of its sides and the other (currently its around 5 degree angle maxium)
We hereby offer a bounty of$50, $75, to the first person that posts here (and we can successfuly replicate it) the code/file changes required to excecute this modification.
Heres what we know so far:
Modification to allow housing and buildings to be placed on slightly less uneven terrain
Identified server side files and modified them with no success:
All files on:
bin/scripts/object/installation/*.*
/src/server/zone/managers/structure/*.*
StructureManager.*
Posibly:
/src/templates/footprint/StructureFootprint.h
/src/templates/installation/FactoryObjectTemplate.h
/src/templates/installation/SharedInstallationObjectTemplate.h
/src/templates/intangible/*.*
However this modification possibly also requires changes CLIENT side to support these features, that includes modifying the following files on the following TREs
Every SFP file inside:
footprint/*.*
clientdata/building/*.*
And Possibly these:
object/static/base/shared_static_base.iff
object/static/base/shared_static_default.iff
object/static/installation/*.*
object/installation/*.*
object/construction_contract/*.*
Best calculation is by plot size this is if you wish to avoid "flying" bits of the structures on 99% of placements and still have door accesible:
Ran most tests and they check out, so you should be safe with these numbers
Will update as we tweak them.
Industrial:
1x1:4
2x2:4
3x3(Factories/Merch tents): 5
3x4(Harvesters): 5
5x5 and bigger(Structure Factory):7
Exceptions
Wearables Factory: 7
Residentialx2 of industrial in plot size)
Guildhalls/large/medium houses:14 (2x of 5x5)
GCW:
(will check at a later date but will also report altho these do "flatten" terrain around them. so im not sure how they do it but i suspect angle is not too much of an issue for these)
City Buildings:
Theater: 10
Cantina:14
Cloner: 10
Gardens: 7
Garage: 14
DO NOT MOD, anything over default causes it to fly:
City Hall
Hospital
Bank
Special Structures:
I hope everyone enjoys this mod as much as we are, its the best mod ever since server draw distance 750! both these mods make up for a stunning city, will post pictures
===================== Original Post ========================
What the title says
We want to reduce structure placement restrictions to where any structure can be placed in any terrain up to a 45 degree angle difference between one of its sides and the other (currently its around 5 degree angle maxium)
We hereby offer a bounty of
Heres what we know so far:
Modification to allow housing and buildings to be placed on slightly less uneven terrain
Identified server side files and modified them with no success:
All files on:
bin/scripts/object/installation/*.*
/src/server/zone/managers/structure/*.*
StructureManager.*
Posibly:
/src/templates/footprint/StructureFootprint.h
/src/templates/installation/FactoryObjectTemplate.h
/src/templates/installation/SharedInstallationObjectTemplate.h
/src/templates/intangible/*.*
However this modification possibly also requires changes CLIENT side to support these features, that includes modifying the following files on the following TREs
Every SFP file inside:
footprint/*.*
clientdata/building/*.*
And Possibly these:
object/static/base/shared_static_base.iff
object/static/base/shared_static_default.iff
object/static/installation/*.*
object/installation/*.*
object/construction_contract/*.*