Hello guys,
I have tried to run a personal server several times over the years. Usually, I modify the skillmanager.cpp file to increase the skill points cap from 250 to xxxx, for the first toon I make. However, this time it is not working.
I have been adding custom .tres this time (though I haven't done any server side work to implement the houses/items into the game yet). When I added the additional species, I get a few "failed to build notices" due to me not assigning the new races any starting skills/items and a few errors in the imagedesign and playercreation managers, but I ignored those error since the races are working fine. Could the fail to build have prevented all changes from updating? Or was the failure only pertaining to the listed errors?
Outside of the "failed to build" warning, I have no idea why the skill point cap change didn't implement itself. Any ideas on how to push this change through? I don't remember having to modify the skill.iff file in the past.
Thanks in advance,
I have tried to run a personal server several times over the years. Usually, I modify the skillmanager.cpp file to increase the skill points cap from 250 to xxxx, for the first toon I make. However, this time it is not working.
I have been adding custom .tres this time (though I haven't done any server side work to implement the houses/items into the game yet). When I added the additional species, I get a few "failed to build notices" due to me not assigning the new races any starting skills/items and a few errors in the imagedesign and playercreation managers, but I ignored those error since the races are working fine. Could the fail to build have prevented all changes from updating? Or was the failure only pertaining to the listed errors?
Outside of the "failed to build" warning, I have no idea why the skill point cap change didn't implement itself. Any ideas on how to push this change through? I don't remember having to modify the skill.iff file in the past.
Thanks in advance,