Character Building Terminal Mod Request

Erusman

New Member
Joined
Jun 9, 2015
Messages
10
Greetings,
Does anyone have an improved Character building terminal mod they can share? My goal is to mod one myself or (perhaps someone can save me some work) with more Item choices etc. I know there are literally thousands of items in the game. It becomes a pain to literally use the long method, when double clicking would be so much easier. lol (i.e. /object createitem object/tangible/deed/vehicle_deed/jetpack_deed.iff)

Thanks!
 

Viaron

Member
Joined
Jul 13, 2012
Messages
189
Hey Erusman,

I'm not sure what exactly you're trying to achieve as the Blue Frog (Character Builder Terminals) contents are modified via a server side script- not the client. If you want to add items to the Blue Frog, you need to edit the script located at:
MMOCoreORB/bin/scripts/object/tangible/terminal/terminal_character_builder.lua

Note the comment about how to make additions to the file:
Code:
--NOTES ABOUT CHARACTER BUILDER TERMINAL ITEM LIST FORMAT
---------------------------------------------------------
--The item list is an infinitely deep node tree system.
--To create a sub menu, use the following format:
--"Name of the sub menu", {Menu items contained in brackets}
--To create an item that is selectable, use the following format (within brackets of a submenu):
--"Name of the item", "Path to the server or client template."
--Be sure to pay attention to commas.
 

Erusman

New Member
Joined
Jun 9, 2015
Messages
10
Viaron said:
Hey Erusman,

I'm not sure what exactly you're trying to achieve as the Blue Frog (Character Builder Terminals) contents are modified via a server side script- not the client. If you want to add items to the Blue Frog, you need to edit the script located at:
MMOCoreORB/bin/scripts/object/tangible/terminal/terminal_character_builder.lua

Note the comment about how to make additions to the file:
Code:
--NOTES ABOUT CHARACTER BUILDER TERMINAL ITEM LIST FORMAT
---------------------------------------------------------
--The item list is an infinitely deep node tree system.
--To create a sub menu, use the following format:
--"Name of the sub menu", {Menu items contained in brackets}
--To create an item that is selectable, use the following format (within brackets of a submenu):
--"Name of the item", "Path to the server or client template."
--Be sure to pay attention to commas.
I guess what I was trying to say is if someone already had a terminal_character_builder.lua file, already edited to include more items etc. If they would want to share. I'm just lazy. Thanks Viaron for giving me the format.

Is there a limit to how large you could code this .lua? I mean is it possible to edit it to put about every item in the game? I know this would take forever. But, It would be nice to have it instead of having to manually look up what you want in 200 pages of object items etc. and type it in. When you could just click the item from the blue frog and have it in your inventory.
 

Viaron

Member
Joined
Jul 13, 2012
Messages
189
You can have however many you want. I custom coded an addition to the character builder terminal that added all objects as they were sorted through the .tre files that was only available to characters with god mode not that long ago but I can't find the file now. I've already talked with Scurby though and I will be committing that to Core3 once I find and test/tweak it.
 

Erusman

New Member
Joined
Jun 9, 2015
Messages
10
Viaron said:
You can have however many you want. I custom coded an addition to the character builder terminal that added all objects as they were sorted through the .tre files that was only available to characters with god mode not that long ago but I can't find the file now. I've already talked with Scurby though and I will be committing that to Core3 once I find and test/tweak it.
Ok cool. PM or something and let me know. Would be a great addition. To have everything right in there. I notice they have put a "--" in a few of the items etc. Is Jedi skills working from blue frog?
 

Viaron

Member
Joined
Jul 13, 2012
Messages
189
Erusman said:
Ok cool. PM or something and let me know. Would be a great addition. To have everything right in there. I notice they have put a "--" in a few of the items etc. Is Jedi skills working from blue frog?
-- is used in LUA to "comment out" code. This means it isn't parsed as a part of the script and therefor isn't used. It's commented out because this file also replicates what is on the frog on Test Center: Nova for SWGEmu. Jedi is disabled there because they do not want testers with Jedi. In general, Jedi is only considered partially implemented and is not complete. You can enable it and test to see what is and is not working.
 

Scanlon21

New Member
Joined
Jul 30, 2015
Messages
24
Viaron said:
Erusman said:
Ok cool. PM or something and let me know. Would be a great addition. To have everything right in there. I notice they have put a "--" in a few of the items etc. Is Jedi skills working from blue frog?
-- is used in LUA to "comment out" code. This means it isn't parsed as a part of the script and therefor isn't used. It's commented out because this file also replicates what is on the frog on Test Center: Nova for SWGEmu. Jedi is disabled there because they do not want testers with Jedi. In general, Jedi is only considered partially implemented and is not complete. You can enable it and test to see what is and is not working.
I believe, and correct me if I am wrong, many of the Jedi missions (or the pre requisite quests in aurilia) are not working correctly, as is the case with many of the original game quests, so the tree is not implemented yet. Jedi was arguably the biggest decline in SWG, and a lot of butthurt came along with characters who were Jedi being "unfairly" hunted by BH characters who were apparently raged about not being Jedi themselves before the big change came.
I have gone through wiki after wiki looking for original quests to do that dont seem to be working. As a semi-lazy person myself, I just havent documented which quests work and which dont. I have gotten a visit from the old man, and got the sith shadow spawn to attack, but the first quest given by, what's his name, Wink or something like that in aurilia, sent me to points where there were no kidnapped villagers, and the waypoints disappeared, and you couldn't retake the quest. So, some investigation will need to be done in those respects.
Other quests, like the meatlump king quests, and the Jabba Themepark quests dont work either. The originating NPCs dont exist or dont say anything.. At this juncture, many people will need to do some leg work and find the missing quests, missing NPCs, document them, and send them along. I would love to see SWG return to what it was, but a lot of content is just not there.
 
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