"Code" based mods for SWGEmu

Uli

Moderator
Staff member
Moderator
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Aug 30, 2010
Messages
208
Kayliaah said:
Go go go, let's see who's the fastest and most reliable, the winner... gets to be the one who finished it first!

Seriously though, I'll bug you Uli be sure of that lol.
I'll bug you too Davin for the sake of bugging someone out.

I was playing some FNV and it crashed, and since I'm mad I'll go back to trying out UIBuilder with another file, wish me luck.
Davin would be faster only because I'm away still until Sunday then I get back then I can make a program to auto convert it for the UI Builder to work.
 

Kayliaah

Relic
Joined
Aug 30, 2010
Messages
322
DavinFelth said:
Pfft, Uli's already released loads of things, *I* want to do something useful for a change :D

Ahh I love Fallout, only ever played little bits of it though (can't remember which one lol), CBA buying a console or upgrading my graphics enough to get it for myself though :rolleyes:

Good luck :p
You don't need a monster graphic card to play New Vegas really, the engine is old now, good thing Bethesda put it to rest for good I hope.

Davin would be faster only because I'm away still until Sunday then I get back then I can make a program to auto convert it for the UI Builder to work.
Sunday it is then, I'm on IRC just in case.
I'm sure you and Davin can work something out lol.



I converted two new files, problem is one of them didn't seem to work, it was the button bar file which is quite small, it seems UIBuilder didn't find anything to change, the windows weren't displayed though I'm sure it was converted correctly.

And now the inventory file, 2000 lines of code, my fingers hurt but it was to prove that I did it right.

http://img718.imageshack.us/img718/534/uibuilder2.png

Now for the editing part...



EDIT: TYPOS!
 
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