File Chains

Timbab

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.CEF - "Client Effect File" File
  • Client Effect Files are used to bundle Sound (.SND) and Particle Effect (.PRT) files together.

    • File chain:
      • /clienteffect/<filename>.cef
        • /appearance/<filename>.prt
        • or
        • /sound/<filename>.snd
.EFT - "Effect" File
  • Effect files handle the actual Shaders (Pixel (.PSH) and Vertex (.VSH) Shaders), including shading passes.

    • File chain:
      • /effect/<filename>.eft
        • /pixel_program/<filename>.psh
        • /vertex/_program/<filename>.vsh
.SHT - "Shader" File
  • Shader files link to the Texture (.DDS), the Effect (.EFT), and when required, Palette's (.PAL)

    • File chain:
      • /shader/<filename>.sht
        • /texture/<filename>.dds
        • /effect/<filename>.eft
        • /palette/<filename>.pal
.SND - "Sound" File
  • Sound files link to audio files (Either .WAV or .MP3 format)

    • File chain:
      • /sound/<filename>.snd
        • /sample/<filename>.wav
        • or
        • /music/<filename>.mp3

.SWH - "Swoosh" File
  • Swoosh files create the effect trails on melee weapons, amongst other things.

    • File chain:
      • /datatables/swoosh.iff
        • /appearance/<filename>.swh
          • /shader/<filename>.sht
          • /appearance/<filename>.prt (.PRT attachment is optional)
 
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