W.I.P.
.CEF - "Client Effect File" File
- Client Effect Files are used to bundle Sound (.SND) and Particle Effect (.PRT) files together.
File chain:- /clienteffect/<filename>.cef
- /appearance/<filename>.prt
- or
- /sound/<filename>.snd
- Effect files handle the actual Shaders (Pixel (.PSH) and Vertex (.VSH) Shaders), including shading passes.
File chain:- /effect/<filename>.eft
- /pixel_program/<filename>.psh
- /vertex/_program/<filename>.vsh
- /effect/<filename>.eft
- Shader files link to the Texture (.DDS), the Effect (.EFT), and when required, Palette's (.PAL)
File chain:- /shader/<filename>.sht
- /texture/<filename>.dds
- /effect/<filename>.eft
- /palette/<filename>.pal
- /shader/<filename>.sht
- Sound files link to audio files (Either .WAV or .MP3 format)
File chain:- /sound/<filename>.snd
- /sample/<filename>.wav
- or
- /music/<filename>.mp3
- /sound/<filename>.snd
.SWH - "Swoosh" File
- Swoosh files create the effect trails on melee weapons, amongst other things.
File chain:- /datatables/swoosh.iff
- /appearance/<filename>.swh
- /shader/<filename>.sht
- /appearance/<filename>.prt (.PRT attachment is optional)
- /appearance/<filename>.swh
- /datatables/swoosh.iff