Sunrunner_Charina
New Member
- Joined
- Sep 1, 2010
- Messages
- 35
It's no secret we all want to improve Star Wars Galaxies. While some forums are only interested in getting our old favorite back, here at Mod The Galaxy, we want to make it better than ever!
But how are we going to do that without TOOLS? Tools, I say, are of the ut-most importance for any extensive modding project, and here at Charina's Modding Emporium, it's tools we're making!
I'm getting pretty close to an alpha release of the Galaxies Mesh Suite for blender. What is the Galaxies Mesh Suite, you ask? It's tools for importing, exporting, and modifying all the mesh types in Galaxies, in Blender 2.5.
The aim here is not just to make another conversion system to change the format to something more workable, but rather, to create a suite of tools that aims to be the DEFINITIVE support for the .MGN, .MSH, and .SKT files of Star Wars Galaxies. I intend to allow support for all aspects of these complicated files, directly editable in Blender.
UV Unwrapping
Female mesh in 3D view
The first release may only include an Importer for .MGN files. While that doesn't sound very useful, it will allow us to analyze the files a little better, and make way more advanced tools (like the .MGN exporter). It also will allow us to leverage Blender's relatively decent UV unwrapping abilities to bake all kinds of texture information into Galaxies meshes. I'll leave you with an example of this, in the form of some modified skin textures in-game;
Early test texture, back tatoo.
Recent test texture, back tatoo & very high-res texture.
I'll need a place to start placing tutorials on how to use the suite once it's available. Suggestions are welcome!
But how are we going to do that without TOOLS? Tools, I say, are of the ut-most importance for any extensive modding project, and here at Charina's Modding Emporium, it's tools we're making!
I'm getting pretty close to an alpha release of the Galaxies Mesh Suite for blender. What is the Galaxies Mesh Suite, you ask? It's tools for importing, exporting, and modifying all the mesh types in Galaxies, in Blender 2.5.
The aim here is not just to make another conversion system to change the format to something more workable, but rather, to create a suite of tools that aims to be the DEFINITIVE support for the .MGN, .MSH, and .SKT files of Star Wars Galaxies. I intend to allow support for all aspects of these complicated files, directly editable in Blender.
UV Unwrapping
Female mesh in 3D view
The first release may only include an Importer for .MGN files. While that doesn't sound very useful, it will allow us to analyze the files a little better, and make way more advanced tools (like the .MGN exporter). It also will allow us to leverage Blender's relatively decent UV unwrapping abilities to bake all kinds of texture information into Galaxies meshes. I'll leave you with an example of this, in the form of some modified skin textures in-game;
Early test texture, back tatoo.
Recent test texture, back tatoo & very high-res texture.
I'll need a place to start placing tutorials on how to use the suite once it's available. Suggestions are welcome!