Galaxies Remastered, the SWG visual remaster project!

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MtG Art Lead, Mouthy Brit
Staff member
Aug 1, 2015

I've been waiting a long time to announce this project, for the best part of three whole years it was nothing but a great speculation of what SWG could one day rise to and above. And now, finally, with the recent advancements in modding technology, I couldn't be more happy or motivated to tell you that my speculations weren't a waste, they're real...

Galaxies Remastered
Mod the Galaxy's first official major art project dedicated to visually revamping Star Wars Galaxies in it's entirety!

What is Galaxies Remastered?

Galaxies Remastered is a visual remaster of Star Wars Galaxies. Every single model; characters, creatures, wearables (armor & clothing), weapons, props, vehicles, starships, environment (terrain, tree's, foliage, grass, rocks), structures, visual effects, animations and more. If you can see it, we're rebuilding it!
Can you give us an example?

To help demonstrate what kind of outcome we're aiming towards, here's a little teaser.​
Left: SOE's Original Male Nautolan (Implemented in the CU)
Right: Nautolan Female (Work in Progress) by MtG-Violet
So what does this mean for the future of SWG?
It means that players will be able to experience and enjoy a galaxy with a visual quality the game has never seen before. The project is large and arguably as ambitious as redesigning the game under a new engine, but it's developers are determined to push SWG as far off the rails as possible.​
In the future you can expect to see not only the remastered vanilla playable species, but also many (estimated 30+) brand new playable species each designed to a much higher quality and fully integrated into the engine.​
When can we expect any of this to hit public or even beta level release?
We are too early into the planning and early test stages to even consider a fixed point of release, however the aim of this thread is not only to explain the changes coming but also how we will be approaching them. In the coming months you can expect:​
  1. Several sneak peaks of the new visuals in the works.
  2. Twitch Livestreams of remastered 3D assets being created in real-time.
  3. A detailed development roadmap of the entire project, updated on a weekly basis (coming soon).
How will you ever hope to withstand a project of this magnitude?
It doesn't take a genius or common sense to know how complex of a goal this is, that's why we're carefully planning it step by step and we want to share every necessary detail with you. Galaxies Remastered will start at the very base of the game and slowly expand covering more and more content each milestone.​
At the current time we cannot give you all the details since we ourselves do not know them, but rest assured the moment we do, you will as well.We encourage all who are interested to follow our project, we're currently looking for a variety of collaborators with unique skills to help us behind the scenes. Don't worry if you can't offer any technical skills or knowledge, at the very least we would appreciate any feedback and support. After all, this project will one day release to the entire SWGEmu community and all independent servers who should want it! The follow up to this post will reveal further information on the technical aspects of the project.​
Concluding this introductory brief, we're extending an invitation to the official Galaxies Remastered Discord Server. Keep in mind that Galaxies Remastered is a part of Mod the Galaxy and was founded by it's own members, in no way does Galaxies Remastered represent itself as a separate modding community.​
NOTE: This thread is intended to provide official updates and information on the project, as such it has been locked to remain clean of all responses. Feel free to create a thread in the MtG Official Art Forum for any questions or feedback.


MtG Art Lead, Mouthy Brit
Staff member
Aug 1, 2015
Production Plan
Research & Development
Being the first team of individuals to pursue this sort of goal, R&D is an extremely important part of the development plan as it would be any project. We're constantly seeking collaborators who have useful knowledge on how the character's and creatures are put together and made to function in SWG's engine. We encourage you to join with us if you can be of any assistance. A reminder that a link to our official Discord server is in the introductary post above this one.​
GR-1.x Species Remastered

The initial stage of the Galaxies Remastered project, release 1.0 will see the revamp of all humanoid base meshes that use the same or a similar skeleton. From here we can establish a stable ground to work from and constantly upgrade if necessary for future releases.​
  • Establishing a higher quality base mesh for all humanoid species, more specifically playable characters and NPC's.
    • Testing the new base mesh in union with the original bone rigs, animations, and skeletal meshes.
    • Creating new morph targets to assist the customization of new and vanilla playable species.

  • Creating a library of new customizable assets for new and current species.
    • New and current head, limb and hairstyle revamps.
    • New and current texture packs and colour palette revamps.

GR-2.x Wearables Remastered
The sequel to the completion of GR-1, once all or a suitable amount of species have been completed and properly tested, they will serve as the base for development on the game's remastered wearables to begin. Wearables are defined as any item of clothing or armor that a playable character or an NPC can equip and wear. The new wearables will be designed to fit the new character species.​
  • Research and development into the customization managers. Examining the mesh targets and achors that determine how clothing is bound to the character without clipping and allowing full customization to the player.
    • Improving the current customization pillars and allowing more freedom and variety to the player with the construction of new wearable mechanics.

  • Creating new armor and clothing for the characters never before seen in SWG and to the same unique quality promised in all of our milestones.
    • Details coming soon...
GR-3.x Creatures Remastered

  • Reconstructing every creature in the vanilla game and remastering their 3D meshes, textures, and creating dynamic.
    • Testing the new meshes in union with the original bone rigs, animations, and skeletal meshes.

  • Creating new or different variations in the game's current library of creatures.

GR-4.x Remastered Skeletal Meshes, Bone Rigs, Animations and Vehicles

  • Research and development into the game's animations, rigs, and skeletal mesh structures.
    • Upgrading our remastered characters and creatures to accomodate a brand new set of skeletal meshes.

  • Creating a brand new library of bone rigs and animations to match. Adding new visuals and motions that enhance all corners of gameplay!
    • Rebuilding on current combat animations and adding new.
    • Rebuilding emotes, improving roleplayer and social interaction, adding new emotes.
    • Rebuilding all vehicle and mount models and animations.

GR-5.x and beyond are currently too far down the development pipeline, more details will be provided post release of Sytner's World Builder (SWB) and Jump to Lightspeed (JtL).
GR-5.x Environments, Planets and Terrain.
  • Research and development into the game's handling of environments.
    • Upgrading the terrain, density and scale of all planets.
    • Adding new planets never before seen in SWG. Remastering current worlds overall.
    • Creating aa new library of 2D and 3D environmental assets such as trees, grass, rocks, sky templates, water, weather particle effects etc.
    • Designing new structures, architecture and remastering vanilla designs.
    • New texture packs and visual improvements overall.

GR-6.x Starships and Space Remastered

  • Details coming soon...
DISCLAIMER: The information provided in this post is always subject to change but will be updated on a weekly basis.


MtG Art Lead, Mouthy Brit
Staff member
Aug 1, 2015
Art Team

Violet - Project Lead, Lead Artist
Oversees all art direction and areas of development, ensuring the project stays true to it's goal. Violet has over 15 years of experience in the art field, with packages such as Photoshop and several other media. Skills evolved around digital painting & sculpting, 3D modelling, drawing, graphics and more. Recently acquired a Bachelor's in CG & Game Art and see's SWG as a brilliant way to follow her passion while continuing to study a Master's. A good eye for detail and a perfectionist nature. A major in Characters, Creatures, Weapons and a healthy understanding of Environments.​
Ryiah - Starship & Vehicle Artist
Ryiah joined the team with a lot of pre-defined experience in game development, mainly programming. In his spare time he has since dedicated himself to becoming better acquainted with the artistic side of the practice. His personal portfolio filled with many variations of TIE fighter starships soon landed him as the official Starship & Vehicle artist of the project.​
Mouse - Weapons & Props Artist
Mouse joined the team with 20 years of experience in 3D art, a pioneer from the golden days when 3D was a flower in it's early bloom. Wanting to get back into the swing of things, he applied for Galaxies Remastered and was warmly welcomed as the main weapons and props artist for the team.​

Borrie BoBaka - Technical Artist
Borrie BoBaka is one of the modding communities most memorable faces, having his own projects and server on the side. His experience with SIE and knowledge of the game's tedious file system landed him a role as Technical Artist for the team. He will be around to solve any issues related to the transition of assets into the game engine.​
Sytner - Lead Developer of SWB (Sytner's World Builder)
Sytner needs no introduction, for without him this whole project wouldn't be possible. We are all extremely grateful for the many years of work he's contributed to ensure that we artists can have a place, a home, and a purpose in this community. Sytner has been working closely with the project to ensure his upcoming World Builder meets healthy standards.​

Roles Available

NOTE: Artists will be required to present a digital portfolio of work and will be asked to undergo an art test.

* = Position is in high demand.
Position = Currently filled, no longer open. (Still apply and keep in touch!)
  • *Programmer (C++, C# and .Lua)
  • *SIE Engineer (Experienced with SIE and a vast knowledge of SWG's file structure)
  • Weapons Artist
  • Environment Artist
  • Starship/Vehicle Artist
  • Props Artist
  • Texture Artist
  • Animator
Last edited:


MtG Art Lead, Mouthy Brit
Staff member
Aug 1, 2015
Last updated on: 20th February, 2019


  • Updated the Discord Link! Apologies to those who tried to get in and couldn't before, the link in the thread now works properly.
  • Updated the Art Team with new roster entries.
  • Updated available positions list.
  • Cleaned up some of the formatting.
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