Ok, I managed to get the house spawned into the world. I've not yet solved the POB problem, but everything else is... well... close to ok anyway
So as you can see from the screenie, I'm seeing all the way through the house, no interrior is seen. but you can see through them. it's a start. This is using the non-windowed POB file for the same small house so that's how I got it zoned in.
I'm missing some textures I think, or something. I thought I got them all but it might be part of using the wrong POB, not sure. either way back at it.
but progress!!!
-Duff
*update*
it was a pixel shader causing the problem, so no more outside texture oddities. I still don't have the correct interrior yet but I'll work on that this weekend if time permits. gotta go to bed and take more cold medicine for the time being. - Duff
*update2*
Well I've reversed all the verts, I think I did it correctly but who knows. no way to tell really. I took the whole vert byte chunk (48 bytes total for each IDTLFORM), broke it out into 12 bytes (4 bytes per each x, y, & z, long or float shouldn't matter), took the 4 rows of 12 bytes and reversed the order, then pluged it back into the hex code. Including the PRTSFORM, there are 11 0000VERT chunks that I reversed. I changed the nodes to match the old style numbering, and no dice.
I also found some verts in the LOD file, so I reversed them as well and no dice. Client won't zone in. Guess I should give up and try something different tomorrow. Does anyone know if you can load the POB file with the OLD style LOD file? Or vice versa? sure would be nice if I could narrow down what file I'm having issues with. For all I know there's another file down the chain that's borked... Fun fun fun! - Duff
*update3*
Ok, found a much easier way to make this work. I'll delete all this junk and add a new guide when I have time to write it but for now it's like this:
1) you need to edit the LOD files. some buildings have more than one.
2) That's pretty much it. the rest is just making sure that all the necessary files are included for the client to use. Most are intuitive, some are not. I'll list them in my write up.
-Duff
So as you can see from the screenie, I'm seeing all the way through the house, no interrior is seen. but you can see through them. it's a start. This is using the non-windowed POB file for the same small house so that's how I got it zoned in.
I'm missing some textures I think, or something. I thought I got them all but it might be part of using the wrong POB, not sure. either way back at it.
but progress!!!
-Duff
*update*
it was a pixel shader causing the problem, so no more outside texture oddities. I still don't have the correct interrior yet but I'll work on that this weekend if time permits. gotta go to bed and take more cold medicine for the time being. - Duff
*update2*
Well I've reversed all the verts, I think I did it correctly but who knows. no way to tell really. I took the whole vert byte chunk (48 bytes total for each IDTLFORM), broke it out into 12 bytes (4 bytes per each x, y, & z, long or float shouldn't matter), took the 4 rows of 12 bytes and reversed the order, then pluged it back into the hex code. Including the PRTSFORM, there are 11 0000VERT chunks that I reversed. I changed the nodes to match the old style numbering, and no dice.
I also found some verts in the LOD file, so I reversed them as well and no dice. Client won't zone in. Guess I should give up and try something different tomorrow. Does anyone know if you can load the POB file with the OLD style LOD file? Or vice versa? sure would be nice if I could narrow down what file I'm having issues with. For all I know there's another file down the chain that's borked... Fun fun fun! - Duff
*update3*
Ok, found a much easier way to make this work. I'll delete all this junk and add a new guide when I have time to write it but for now it's like this:
1) you need to edit the LOD files. some buildings have more than one.
2) That's pretty much it. the rest is just making sure that all the necessary files are included for the client to use. Most are intuitive, some are not. I'll list them in my write up.
-Duff
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