How Do I Load A TRE File ServerSide?

Decone

New Member
Joined
Jul 10, 2016
Messages
7
Finally, after discovering my wrongs from months back on MMOCOREORB I can now modify LUAs to make baby Acklays and more. Now I want to accomplish the task of adding new species to my server. I can load it client side, but it's useless until you add it serverside. I really have no clue what to do right now. Any help is appreciated!
 

Aeryna

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Oct 10, 2017
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359
The power of Config.lua in Bin/config directory.
 

Decone

New Member
Joined
Jul 10, 2016
Messages
7
Thanks both of you! I managed to get Species.TRE loaded into my server! How do I load the races.h file, the cpp files, and the player luas? Once these are down, it should be set! Thanks!
 

Himalayas

Member
Joined
Jan 19, 2016
Messages
106
Gosh, it's been a while since I've done a server-side mod, buut, if I recall those are just files located in your server directory in different places that will need to be replaced. Maybe a server modder can help you a little bit more.
 

gyrantol

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Joined
Jan 16, 2015
Messages
127
Since the species mod came out the cpp files may have changed. If you are using the Zonamadev VM there is a program in there called meld. Use that to carefully merge in the code from the new files the the existing ones. Take a snapshot so if it messes up you can revert easily.
 

Decone

New Member
Joined
Jul 10, 2016
Messages
7
I successfully got the luas in and can load the characters, but they get stuck in the loading screen and crash the server. I believe you were as the cpp files do seem to give errors which result in build failure. Luckily I do have the original cpps on a different server I made. How do I carefully merge the two?
 
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