How to create your own planet [SWGEmu][In Progress]

Lasko

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Phoenix said:
datatables/travel/travel.iff
But as I know you've looked at this......

if you look at the Mandalore to Mandalore value in this file, remembering that a 0 denotes travel prohibited...................
 

Bats

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DOH! damnit how could I miss something that simple, let me look at it again, thanks Lasko
 

Bats

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Ok, I'm in the middle of populating the planet now...how do I get randome creatures to start generating in the open areas?
 

Timbab

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I'd look in the Core3 script folder of other planets, all you'll need to know should be in there, as they have random spawns.
 

Lasko

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/scripts/mobile/lairs
/scripts/mobile/spawns
 

Bats

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Awesome thanks Lasko...I built both of those so far...the "destroy_missions" have populated the mission terminals so far, however, the planet is showing as unknown and there is no waypoint to the mission provided so I need direction to fix that. Also the randomly generated spawns are not working for some reason, I've scanned that several times and cannot find an error, any ideas??? Thanks again.
 

Bats

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Okay, guys...I'm about to wrap up my new planet. First and foremost I want to thank all of you for all of your help, I really appreciate you welcoming me to your community. I can't wait to share what I've created in hopes that it will end up on a few of your servers. I only have a couple of small details I'd really like some help with. 1) I still have not figured out the issue with the planet map showing the prefix "mandalore_region_names:" before the city name, I'd really like that gone. 2) I messed around trying to create badges and have gotten hung up on the last file "badges.h" in the src/server/zone/objects/player/badges folder, I have no idea what to do with that, I am convinced all is correct with the other files. And 3) I attempted to add resources to the "resource_tree.iff" in the name of my new planet, those are still not populating, any chance one of you can shed light on that? That is all I need to finish this up and then I can seek information on releasing it to all of you. Thanks again.
 

Lasko

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Hi Bats,

Glad you've finally got there:)

1. That looks like a string file error somewhere. Would need to see it as it could be a couple of things.

2. For badges, look at this post on the Emu forum. Specifically Dannuic's comments on the datatable file.

3. Resources... Not looked at adding those, but it should just involve creating new res in the file you name. Also you'll need to wait for the resources to shift. You can speed up this process by editing the bin/scripts/managers/resource_manager.lua and shortening the shift time and duration. Might have missed something else there, I'd have to take a look.

Anyway, grats on getting it finished (nearly), cant wait to see it.
 

Phoenix

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There is also a resource datatable you need to edit.
 

Bats

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Thanks Lasko for the awesome assistance...problem #1 is now corrected and working properly. I read through the Badge tutorial, I believe I have edited the files properly...I just have to figure out where to add them so that they get granted when arriving at the POIs now. And I'll explore the resource topic more but may hold off on that it seems complicated. I updated the resource_tree.iff with my planet information but no resources yet, I'll keep messing with it though.
 

Bats

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Got up this morning logged on to my dev and the shuttles/droids/terminals for the shuttles and starports were missing...any ideas?
 

Bats

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I fixed the above last post...but I've tried to recreate the process for Geonosis. I'm having a problem I am not identifying at the moment and was wondering if any of you knew off the top of your heads. I used the same exact process to recreate another planet, it all loads up just fine and when I load in and try to teleport to the new planet it crashes the server. What am I missing???
 

Timbab

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Hard to say, you've probably forgotten to do one step of the process.
 

Arioch

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If youre loading in near a starport, it might be added to your .ws improperly. I had the same crashing issue. SIE is now fixed so that adding starports works great. Id delete the old one, add a new one and try logging in. If you want to test it first, then create another toon and teleport the one you cant get to load, try going to that starport, my bet is youll crash right when it tries to render the starport. Fix your missing terminals and ticket collectors by deleting the clientobjects.db and restarting your env so it builds a new one.
 

Andarai

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It can be for missing textures or objects/elements as Arioch says, i remember to not put those needed files in a tre file and see a crash when loading.


hmmm i need to see the date of posting before post something -_-
 
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