Importing NGE to Pre cu

Enat

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Oct 20, 2012
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so im currently working on getting all the NGE and TCG items imported into core3 but the curve im at now is getting all the TRE files structured and working properly. right now every time i start my client it crashes and this is the error i get..

Code:
SwgClient_r.exe: stage.119798
unknown location : FATAL 0e88f35e: unknown action template type [THRD]
unknown location : FATAL be5fbc55: ExceptionHandler invoked
i think it has to do with my object_template_crc_string_table.iff but could use a second opinion
 

bugme

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May 19, 2013
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No, CRC is server sided.

This is something to do with you swgemu_live.cfg and the tre files CLIENT side. (AFAIK)

Please explain what you are trying to add in more detail.


I COULD BE WRONG :D
 

Enat

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Oct 20, 2012
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after reading "unknown action template type " for the 20th time i used common sense and excluded the Playback folder then boom problem solved. im tiring to get buildings, weapons, vehicles, ect from NGE into core3 on that note i now could use some insight on .STF files iv got that (see attached pic) on a few NPCs and when i type in spacial it looks like gibberish
 

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bugme

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Yikes. Um...

Gonna have to consult the masters.

Lasko, Tonberry or Timbab
 

Lasko

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On the second page of the guide forum, there is a guide called "correcting NGE file forms". That's probably why your getting crashes with the NGE stuff.

As for your screenshot...... No idea, looks like something's corrupt in the client. Never seen anything like that before.... Almost like you've managed to import a Japanese string...... Dunno!

Every new item you add has to be added to the CRC file, this is explained in more detail in the BARC guide and it's essential for the new item to work. There are also guides for tre manipulation and adding weapons for reference.

As for string files..... They are, for the most part, just txt files with conversations, names and descriptions for pretty much everything you can see in game. If they are missing you get naming errors like in the screenshots for the backpacks that Arioch is working on ATM. They are not a show stopper tho and are easily fixed.
 

Enat

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Oct 20, 2012
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Lasko said:
On the second page of the guide forum, there is a guide called "correcting NGE file forms". That's probably why your getting crashes with the NGE stuff.

As for your screenshot...... No idea, looks like something's corrupt in the client. Never seen anything like that before.... Almost like you've managed to import a Japanese string...... Dunno!

Every new item you add has to be added to the CRC file, this is explained in more detail in the BARC guide and it's essential for the new item to work. There are also guides for tre manipulation and adding weapons for reference.

As for string files..... They are, for the most part, just txt files with conversations, names and descriptions for pretty much everything you can see in game. If they are missing you get naming errors like in the screenshots for the backpacks that Arioch is working on ATM. They are not a show stopper tho and are easily fixed.
thanks Lasko iv already referenced that guide and have been on top of getting all the proper files, textures, sounds, ect. as well as adding the CRCs (that's why the previous error i got i thought i muffed something up) and all the popper server side code. i mentioned the string files because i thought something (NPC names) were corrupt but it ended up being the textures/fonts folder that caused that.

As i progress further in this i will upload some of my methods
 

Enat

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Oct 20, 2012
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so iv got a few items in and fully working but they have no name or description. iv added them to weapon_name.stf and weapon_detail.stf in the proper way but something still dosent seem to be registering. iv added them to the serverobjects.lua, objects.lua and created its own template i.e rife_bounty_dc15.lua

http://tinypic.com/r/69q634/8
 

Arioch

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Apr 22, 2014
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Enat said:
so iv got a few items in and fully working but they have no name or description. iv added them to weapon_name.stf and weapon_detail.stf in the proper way but something still dosent seem to be registering. iv added them to the serverobjects.lua, objects.lua and created its own template i.e rife_bounty_dc15.lua

http://tinypic.com/r/69q634/8
You have to add the str file names into the iff so it knows where to look. .. If I understood correctly.
 

Phoenix

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The IFF says. Just a fyi

objectName...weapon_name..whatever and also detailed description...weapon-detail..whatever and lookAtText...weapon_lookat..whatever
 
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