In which hardcore pre-CU players believe I lost my mind

Halyn

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Jan 11, 2015
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#1
I know among many people, the abbreviation "NGE" is a curse. It brought about a number of bad game changes and designs, eventually including content that felt really out of place (Ewok festival of love, anyone?).

On the other hand, from a dispassionate perspective, both the CU and NGE brought about some really good ideas that were overlooked.

If you think about pre-CU and doing high-end content, what kind of equipment are you going to be using? Composite armor. T-21 rifle. Powerhammer. Lightsaber. PvP varies a shade more on weapons, since composite armor is weak against stun damage.

The CU introduced a core system for armor, changing the focus of crafting from the /type/ of armor to the /core/ of armor, which could then be inserted in any armor skin. Eventually in the NGE, the devs did the same thing for weapons. It introduced a broad range of graphical diversity, since you could actually get a weapon in the style you wanted with top-end stats.



The goal for weapons is a four-core design - a "basic" core (the equivalent of CDEF weapons), an "efficient" core (with low HAM costs), an "overcharged" core (high damage), and a "quickfire" core (very low refire rate). Additional modifications can still be made with stocks, scopes, etc, but the big stats are now moving to the core instead of the weapon itself.

(Note - on my server, we've removed armor piercing/armor levels as a factor in combat, due to the effect on high-end PvE. It'd be entirely possible to alter or add cores to make this a factor as well.)
 

Lasko

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#2
While overall I wasn't a big fan of the NGE, some aspects, like above, did evolve into something quite enjoyable to do.

Anything that gives more scope/diversity to gameplay is always going to be good in my book:)
 
Jan 19, 2016
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#4
Awesome work Halyn.

It's a complete fact that crafting was one of the things that improved the most in NGE.

I hate Pre-CU crafting where loot is more important than resources and actual experimentation success. Not to mention it made all the "obsolete" equipment/weapons viable end game.

Bravo! Keep it up!
 
Dec 8, 2011
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#5
Supper awesome! I have to agree with Lasko. I quit the NGE early, went back for a bit but limited the time. I discovered there was much I could have liked, though granted I would enjoy more in CU or Pre-CU play.

Will you be making a guide by chance?
 

Halyn

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#15
Regular ranged and melee weapons are all setup on the new system. I still need to do heavy weapons (which really isn't going to be difficult compared to what I've done thus far) and armor.
 
Jan 19, 2016
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#16
Halyn said:
Regular ranged and melee weapons are all setup on the new system. I still need to do heavy weapons (which really isn't going to be difficult compared to what I've done thus far) and armor.
Awesome stuff!

Boy, your Empire in Flames server is going to be the bee knees when it's done. I'm not much of a modder, but if you ever need help testing things in-game I would be honored to help!
 
Apr 6, 2017
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#18
This i'm interested in, i was thinking about revamping the Blaster Power Handlers to cover damage type, and AP Rating,
I didn't stay long enough in the NGE to see any of the crafting changes. although i do remember the Armor Core Change,
this weapon upgrade sounds better.