is there not an organic way of changing the jedi state of a player without modifying the core?
I did this 2 years ago, but it entailed some heavy core3 modding to make it work. I know the villiage and hologrind systems are in place, but I don't see any way that can translate that into a simple (or complex) screenplay. it seems to be it's own manager / system with copious code in the core.
I can award skills, which can / will have modifiers with them. so certs, skill mods, abilities, etc... can all be handled organically without changing the core. Basically you just change skills.iff. but I don't see a way to modify the jedi state without specifically going through the jedi manager. OR... modifying the core...
I can change the core easily and effectively... I even have the code I used last time which appears to likely work if I plug it back in. but I'm trying to keep my changes all to "modish" flavoring this go around. I don't want to touch the core yet until I'm sure I have no other choice.
-Duff
I did this 2 years ago, but it entailed some heavy core3 modding to make it work. I know the villiage and hologrind systems are in place, but I don't see any way that can translate that into a simple (or complex) screenplay. it seems to be it's own manager / system with copious code in the core.
I can award skills, which can / will have modifiers with them. so certs, skill mods, abilities, etc... can all be handled organically without changing the core. Basically you just change skills.iff. but I don't see a way to modify the jedi state without specifically going through the jedi manager. OR... modifying the core...
I can change the core easily and effectively... I even have the code I used last time which appears to likely work if I plug it back in. but I'm trying to keep my changes all to "modish" flavoring this go around. I don't want to touch the core yet until I'm sure I have no other choice.
-Duff