Mandalore for SWGEmu based Emulators

Bats

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Oct 17, 2014
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This release enables a user with sufficient knoeldge the ability to add an original planet to their SWGEmu based Emulator server.

Mandalore -V1.0

==> Access via Mega: Updated Mega - Lasko (11/11/2015)

Mandalore TRE file: https://www.sendspace.com/file/pi8mbm

Mandalore LUA file: https://www.sendspace.com/file/pwylb0

Mandalore Destroy Missions LUA file: https://www.sendspace.com/file/1nde8o

Mandalore World LUA file: https://www.sendspace.com/file/ngbpq9

Mandalore Custom NPCs:
  https://www.sendspace.com/file/dzdoky
  https://www.sendspace.com/file/ab6moe
  https://www.sendspace.com/file/fwokjo
  https://www.sendspace.com/file/elopi8
  https://www.sendspace.com/file/cty5v0
  https://www.sendspace.com/file/zri6fa
  https://www.sendspace.com/file/f56i8y
  https://www.sendspace.com/file/bx8sai
  https://www.sendspace.com/file/g886re
  https://www.sendspace.com/file/4mopf8
  https://www.sendspace.com/file/4jwn20
  https://www.sendspace.com/file/2klugd
  https://www.sendspace.com/file/38i9j4
  https://www.sendspace.com/file/4e1jgs
  https://www.sendspace.com/file/s3x3lc
  https://www.sendspace.com/file/idwfdw

Mandalore Custom Screenplays for Dungeons and Caves:
  https://www.sendspace.com/file/m2jiim
  https://www.sendspace.com/file/i74bps
  https://www.sendspace.com/file/hrpom3
  https://www.sendspace.com/file/ymnq4x
  https://www.sendspace.com/file/9dtzti

There is a small hiccup with custom badges that I am continuing to work on. The custom NPCs are required for the world.lua file and screenplays to work properly. I used existing templates and customized them, obviously those in the know can re-customize them if desired, I did not fiddle with the loot tables for the NPCs so those of you administering your own servers may want to take a look at those prior to rebuilding. I hope you like what I've built. It was my first attempt and I am planning on more content.
-Bats (Ken Austin)
[hr]
I forgot to add this very important tag in the post above but I want to add a very special thanks to:

Timbab
Lasko
Sytner
Viaron

for supplying a majority of the help on my project planet. Next in the shute is Geonosis.
 

Bats

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Oct 17, 2014
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65
Hawk39704 said:
where does one put mandalore_world.lua and mandalore_destroy_missions.lua?
Those should go into your spawn_manager folder
 

Viaron

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Jul 13, 2012
Messages
189
I'd love to see some pictures. You should add them to the Original Post!
 

Bats

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Oct 17, 2014
Messages
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[attachment=57][attachment=57]
[hr]
[attachment=59][attachment=58][attachment=53][attachment=54][attachment=56]
 

Attachments

DAK

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Sep 30, 2013
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That skywalk is something I always thought Coronet should have had.
 

kissofdarknes

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Apr 14, 2015
Messages
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ok two things i noticed so far with the planet 1 you can not enter Darth Caedus cave and 2 The warrior bunker is missing an elevator but great job and keep up the good work will let you know if i see anything else.
 

Bats

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Oct 17, 2014
Messages
65
My pleasure guys I had a blast making it, if there are any files you need server side let me know...since I'm new to this I assumed most of you already know how to implement the new planet and I may have missed sharing links to every required file but I'm learning... meanwhile I am going to try to reproduce the work by building Geonosis next wish me luck.
 

Lasko

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Brilliant work Bats:)

This is exactly what I had in mind when I wrote the guide.

A pattern to follow to expand the SWG universe.

Thanks for sharing, hope others see your efforts and follow your lead:)
 

Lasko

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Also Bats, might like to consider using something like Mega for sharing rather than the Malware riddled sendspace.

You can just give a link to one folder to be downloaded. Just a little easier is all:)
 

Bats

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Joined
Oct 17, 2014
Messages
65
kissofdarknes said:
ok two things i noticed so far with the planet 1 you can not enter Darth Caedus cave and 2 The warrior bunker is missing an elevator but great job and keep up the good work will let you know if i see anything else.
I didn't have any problems entering any of the caves, you may have to go at it from a slight angle or something not sure, I'll recheck it. The elevators you'll have to add yourself if you are administering your own server. I tried adding them as items in the snapshot and the editor was being moody.
[hr]
Lasko said:
Also Bats, might like to consider using something like Mega for sharing rather than the Malware riddled sendspace.

You can just give a link to one folder to be downloaded. Just a little easier is all:)
Awesome I will definitely look into that I was just following the example left on the Kaas addition.
[hr]
Lasko said:
Brilliant work Bats:)

This is exactly what I had in mind when I wrote the guide.

A pattern to follow to expand the SWG universe.

Thanks for sharing, hope others see your efforts and follow your lead:)
Thanks for the compliment Lasko, I appreciate it. As a complete noob trying to learn it, this is a lot nicer to hear than some comments.
 

Phoenix

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Good job Bats for not knowing much about client side. I am impressed with your work. Ignore the tools up there. They have no room to talk. (=
 

Lasko

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The elevator buttons will have to be added manually in a screenplay:

spawnSceneObject...etc

until the .ws editor in SIE is released.

Or you can hex edit the file if you'd prefer:p
 
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