Mandalore for SWGEmu based Emulators

Arioch

Member
Joined
Apr 22, 2014
Messages
123
I am having trouble with planet specific resources and all my shuttle tickets (on mandalore only) are -1 cred... adding a cred to my bank for each ticket I buy
 

Lasko

Moderator
Staff member
Moderator
Joined
Feb 13, 2012
Messages
295
What is your problem with the resources? Exactly....

What have you done so far to enable them?

Post your travel.iff file and i'll have a look.
 

Arioch

Member
Joined
Apr 22, 2014
Messages
123
Hey Lasko, thanks!

travel.iff - https://www.dropbox.com/s/zxbp0shek4lcs6x/travel.iff?dl=0

Ive added mandalore to the resource_manager.lua, Ive checked the resource_tree.iff about 100 times, dont see anything 'wrong' but tried a few things and made NO difference whatever I did. Ive deleted the resource_spawns.db and rebuilt, Ive deleted the contents if the resource_manager_spawns.lua and got no change. Ive used the /gmCreateClassResource command on all of them with the same type of error - "could not create spawn bone_mammal_mandalore.
No error in terminal though.

I get a one of each like this on startup as well - [NativePool] WARNING - Couldn't spawn resource type in NativePool: wheat_wild_mandalore
 

Lasko

Moderator
Staff member
Moderator
Joined
Feb 13, 2012
Messages
295
You need to add the planets to the list around line 144 in:

MMOCoreORB/src/server/zone/managers/resource/ResourceManagerImplementation.cpp

Enjoy:)
 

Arioch

Member
Joined
Apr 22, 2014
Messages
123
Lasko said:
You need to add the planets to the list around line 144 in:

MMOCoreORB/src/server/zone/managers/resource/ResourceManagerImplementation.cpp

Enjoy:)
Still having the same problems, not sure what I missed. Still going over it.
 

Lasko

Moderator
Staff member
Moderator
Joined
Feb 13, 2012
Messages
295
Look at the resource for Mando water vapor in the resource_manager_spawns.lua.

If my guess is correct it is spawning as renewable energy and not showing in the water survey device. Hunting through the .iff and the .cpp's to see if i can find why..... wont be doing much till monday tho.

I have it spawning regularly on my IDE now.... just spawning wrong lol

Here's the stats for mine........

{
name = "Aflu",
type = "water_vapor_taanab",
classes = {
{"Energy", "energy"},
{"Renewable energy", "energy_renewable"},
{"Taanabian Water Vapor", "water_vapor_taanab"},
},
attributes = {
{"res_decay_resist", 409},
{"res_quality", 722},
},
zoneRestriction = "taanab",
surveyToolType = -1,
containerCRC = 727105784,
},



Datatable file looks ok to me...clearly somethings not right tho lol!!
 

Arioch

Member
Joined
Apr 22, 2014
Messages
123
The word mandalore isnt in my resource_manager_spawns.lua... There must be something Ive missed. Ill try clearing it out and a few things to see if I can kick start it somehow. Also, all of the resources for the other planets seems to fall into their categories I guess in the table, but the mandalore stuff is all piled up at the bottom with each other. Im not sure that makes a difference, but it sticks out to me.
 

Bats

Member
Joined
Oct 17, 2014
Messages
65
oostos said:
With the Help of Lasko and Arioch, we were able to get the badges working for Mandalore.

Here are the files Enjoy!!
Awesome can you share the file with me so I can put it on my test please
[hr]
I'm finally settled back down in my house and have my cave just about organized, I'll continue working on Geonosis now in between my next big boy job schedule. I am stoked that you guys are using Mandalore, dream come true...thanks for the support.
 

Arioch

Member
Joined
Apr 22, 2014
Messages
123
Im still having the issues of no resources and -1 creds being charged when I buy tickets. :/ Not sure what else I can try to fix it. If you need the coords from the mandalore.lua or anything let me know.

badge files and racetracks
 

tiars

New Member
Joined
Aug 19, 2012
Messages
18
The original and as far as I can tell the fixes to some things also.

I was also starting to look at this and hit the same problem
 

Halyn

That One Guy
Staff member
Moderator
Joined
Jan 11, 2015
Messages
257
Location
Empire in Flames
Thank you!

Is this the final version post-bug fixes, or are there some things I'm going to need to patch myself?
 

Lasko

Moderator
Staff member
Moderator
Joined
Feb 13, 2012
Messages
295
TBH, not sure some stuff may need fixing and I have not checked it yet.

I just combined Bats' DL's into one zip file quite some time ago. I do have a feeling it was after he fixed some stuff tho :)

If you do have to fix anything, would you mind sharing once it's complete:)
 

Halyn

That One Guy
Staff member
Moderator
Joined
Jan 11, 2015
Messages
257
Location
Empire in Flames
Will do. I might be working on this next, since I need to wait for the next release of SIE to continue on my main project.
 

Arioch

Member
Joined
Apr 22, 2014
Messages
123
You all might not be aware, but there are holes in the terrain where caves used to be and such. If you havent already, place a large object over them so that you dont have ugly holes for no reason mucking up the place. Just fyi.
 
Top Bottom