Mod The Galaxy Community Content Repository

draychen

New Member
Joined
Jan 7, 2016
Messages
38
Pake said:
Scanlon21 said:
draychen said:
Pake said:
I just had a thought: what if you hosted your .tre files on something like MEGAsync then downloaded them with the Chrome that's on the VM?
Hmmm, that is absolutely brilliant! I'll try (7zip might be the problem though. I think there's a Linux version). Yes, absolutely brilliant, my friend!
Had that same thought, however the VM will not open Mega.
Odd.  I just tried it from the Chrome in the VM and it seemed to work fine for me.
Took it a few moments to work for me, but it worked perfectly! Just opened a new tab on the server control section. Thanks again!
 

tatwi

Member
Joined
May 31, 2012
Messages
66
Nice to see this project is up and running. You're welcome to have a look through my Legend of Hondo project and use any of the mods I have made. Keep in mind that LoH is full of wacky changes geared toward solo play! That said, I have some things of general interest, such as selling crafted stuff to the Junk Dealer, Wilderness Survival XP for doing Scout/Ranger related activities, a chance to get loot while crafting, and so on.

https://github.com/Tatwi/legend-of-hondo

I would submit some patches myself, but I'm not sure how make them optional things that a server admin could "switch on" in a lua file. I wonder if there is a guide for an efficient and clean way to do this...
 

tatwi

Member
Joined
May 31, 2012
Messages
66
Any chance you could post the MD5 sums for the tre files, please and thanks? I have the MTG VM working, compiled, etc., but when running the server it gives a large list of files that it can't find within the tre files.

Normally I symlink /home/swegemu/workspace/tre to point to media/share where I have my windows client folder containing the tres, which works great. However, I tried just putting the tre files into ~/workspace/tre folder directly just in case and the same issue occurs.

The server is finding the files OK, it just can't find what it needs inside them. That points to a corrupt tre file. Hence, MD5 sum comparison. :)
 

Sytner

Administrator
Staff member
Administrator
Joined
Sep 18, 2010
Messages
426
Halyn said:
Is anyone actively updating this? It looks to me like the last merge was 5 months ago.
Nope - Lasko's AWOL.
 

DudeZell

New Member
Joined
Jun 13, 2016
Messages
5
Anyone have a more definitive how to?
I downloaded both files from megafile but
have no clue where to put everything....
I am using the ZonamaDev quick build from SWGemu
would love to implement this and the hands mod for my server as I am primarily a solo player....

thanks
 

Pake

Member
Joined
Dec 8, 2011
Messages
147
DudeZell said:
Anyone have a more definitive how to?
I downloaded both files from megafile but
have no clue where to put everything....
I am using the ZonamaDev quick build from SWGemu
would love to implement this and the hands mod for my server as I am primarily a solo player....

thanks
Check out 
http://www.modthegalaxy.com/forums/thread-mod-the-galaxy-community-content-repository?pid=8437#pid8437
 

Xela

New Member
Joined
Aug 5, 2016
Messages
9
as for people saying the objects were not working its a mix of bad tre/objects.lua or even filenames

I used all the tre's from last day of retail (you could download from timbad's post) changed the form type of 1731 objects, repackaged the .tre. then created a program based on the structure of extracted objects to generate serverobjects/objects & individual lua files, so far I have only found one object that didn't work and that was object/tangible/buildout/event/empire_day_yoda_fountain.iff because it looks for appearance/lod/mun_yoda_fountain.lod and it doesn't exist other than a few files, you should have no problem getting everything working. also note a few melee objects have a red outline, I believe this to be either pixel program or shader related

pic of all carbine's added from CU/NGE in precu
 

Lasko

Moderator
Staff member
Moderator
Joined
Feb 13, 2012
Messages
295
At Last!!!

Repo's back and working again, If anybody would like to add anything to it.... Feel free:)

I had fixed the weapons before I was away, just a couple of heavies that don't function correctly yet. Xela, the red outline is a shader issue. A couple of nge shaders must have slipped through the net. All work ok on the mtg repo if you wanna compare?
 

JagoKien

New Member
Joined
Jan 4, 2017
Messages
6
Hello all - I followed the steps from Pake on post #51 on page 6 to copy all the MMOCoreORB files from the MTG Repository into the MMOCoreORB directory on my server, but NONE of the new items are showing up as .iff files to be spawned....almost like the .lua isn't creating them?

I confirmed that all of the .lua files pointing to the custom_content folders were there, but it's like nothing is happening?

What am I missing? What am I doing wrong?
 

Lasko

Moderator
Staff member
Moderator
Joined
Feb 13, 2012
Messages
295
Hi there,

I've never tried to just copy the scripts across, but in theory is should work as long as you've installed the new tre files correctly to both server and client. There is something you can try to see if somethings amiss somewhere.

Open the terminal emulator and type:
cd /home/vagrant/workspace/MMOCoreORB/bin

then

./core3 runUnitTests

That'll check if the Luas are working correctly.

You dont say if you get any error messages on either client or server????? I would expect some somewhere if they're not installed correctly.
 

JagoKien

New Member
Joined
Jan 4, 2017
Messages
6
Lasko said:
Hi there,

I've never tried to just copy the scripts across, but in theory is should work as long as you've installed the new tre files correctly to both server and client. There is something you can try to see if somethings amiss somewhere.

Open the terminal emulator and type:
cd /home/vagrant/workspace/MMOCoreORB/bin

then

./core3 runUnitTests

That'll check if the Luas are working correctly.

You dont say if you get any error messages on either client or server?????  I would expect some somewhere if they're not installed correctly.
Did you mean to say cd/home/vagrant/

And no, no error messages, all I get from the frog when I try to spawn is something like like a You have been granted: %0 and then nothing shows up in inventory. 

Also when I try to just spawn the items into the world, nothing happens. No errors returned from the game.
 

Lasko

Moderator
Staff member
Moderator
Joined
Feb 13, 2012
Messages
295
Type in the terminal as is show above.


What (if any) errors are shown in the server terminal when you try to spawn anything?

Infact, what is the exact message the server says when you issue the create object command?
 

JagoKien

New Member
Joined
Jan 4, 2017
Messages
6
Thanks for the quick response! I was up all night coding and literally only slept for an hour or two and I'm at work now. 

Give me a few hours and I'll get back to my server and get you some more details and screenshots. 

Really appreciate the help! 

(while I am at work...any idea on maybe just updating the VM image?? This would solve as well lol)
 

Lasko

Moderator
Staff member
Moderator
Joined
Feb 13, 2012
Messages
295
I know ZD is being worked on atm as its going through some changes so prolly best to wait until thats finished.

Actually, that may be part of your problem??

This

May help with changing repo address.
 

JagoKien

New Member
Joined
Jan 4, 2017
Messages
6
Lasko said:
I know ZD is being worked on atm as its going through some changes so prolly best to wait until thats finished.

Actually, that may be part of your problem??

This

May help with changing repo address.
Interesting...What is a repo and what would I need to change it to? Do you mean the git repository? Why would that mess up the build? (sorry this is new to me, trying to learn as I go!)
 

Lasko

Moderator
Staff member
Moderator
Joined
Feb 13, 2012
Messages
295
PM'd you with some info:)

Also, just checked a fresh install on ZD and everything works.... so we can talk later about why yours doesn't
 
Top Bottom