Mod The Galaxy Community Content Repository

drdax

New Member
Jun 11, 2015
129
0
0
thedarkone said:
We definitely need some one to do a proper guide to this building the server using the mtg files etc using ZonomaDev
i have managed to use lasko's vm with vm player and the drag and drop does work for me windows 7 but when building it does fail i think this is due to merge needing c++11 compiler idk lol


"mtg your my only hope"
did Someone make a guide.. I looked around ...I am sorry if this has been answered, would you mind sharing with me?

What I have done so far: installed the Erusaman package from SWGEMU and got it running (yeah)

What I want to do is be able to now add MTG files / config on / in it.  (without losing my characters if possible)

then learn how to refresh from MTG going forward 

then learn to make things / branches and eventually contribute

#helpTheN00bPlease :)
 

drdax

New Member
Jun 11, 2015
129
0
0
ekre said:
thanks for this great work!

first of all, sorry for my english. im using zonamadev with the mtg repo files, and it seems to be great.
my big question is, how can i add them as in game draft-schematics, so i could add those schematics to crafter profession boxes.

btw, someone may be intresested in mtg and zonamadev easy way merging.
.................................
just saw this a few pages back- is this the best way for merging SWGEMU and MTG?
thanks!
 

Lasko

Moderator
Staff member
Moderator
Feb 13, 2012
258
6
18
*****Repo Update*****

I've added the last of the useable assets from the NGE to the repo now. There is also a new tre file to download.

A big thank you, for help along the way to:

Timbab, Sytner, Takhomasak, Toxic, Que, Asa and Halyn. Gimme a nudge if you didn't get a mention.

So, what's included now?

All Mob's & NPC's
TCG items
Collection Items
Vehicles (Walkers and Grievous Wheel bike currently are without animations)
All remaining tangible assets including armour, wearables furniture etc.
JTL ships (for when we get JTL)
Storyteller items
All NGE buildings and instance bunkers
All worldbuilding assetts
A whole bunch of other stuff.

There's around 8500 new objects in the latest patch for your SWG enjoyment.

Now i've checked the majority of these items, but I would expect some errors to have slipped through. Any feedback would be welcomed as any broken items are found, i can fix them quicker if somebody actually tells me. I would expect further updates/fixes, probably string errors for the most part, but we'll see.

Thank you to Erusman for the use of his SWGEmu VM, which i have modified for the MTG repo. Said repo will continue to be updated from unstable as further work continues.
 

Phoenix

UI Guy
Staff member
Moderator
Sep 25, 2010
202
7
18
27
Lasko said:
*****Repo Update*****

I've added the last of the useable assets from the NGE to the repo now. There is also a new tre file to download.

A big thank you, for help along the way to:

Timbab, Sytner, Takhomasak, Toxic, Que and Halyn. Gimme a nudge if you didn't get a mention.

So, what's included now?

All Mob's & NPC's
TCG items
Collection Items
Vehicles (Walkers and Grievous Wheel bike currently are without animations)
All remaining tangible assets including armour, wearables furniture etc.
JTL ships (for when we get JTL)
Storyteller items
All NGE buildings and instance bunkers
All worldbuilding assetts
A whole bunch of other stuff.

There's around 8500 new objects in the latest patch for your SWG enjoyment.

Now i've checked the majority of these items, but I would expect some errors to have slipped through. Any feedback would be welcomed as any broken items are found, i can fix them quicker if somebody actually tells me. I would expect further updates/fixes, probably string errors for the most part, but we'll see.

Thank you to Erusman for the use of his SWGEmu VM, which i have modified for the MTG repo. Said repo will continue to be updated from unstable as further work continues.
Good stuff Lasko. We appreciate the time you've put into this. You are making things 100x easier on people.
 

thrax989

New Member
May 3, 2015
11
1
3
Lasko said:
*****Repo Update*****

I've added the last of the useable assets from the NGE to the repo now. There is also a new tre file to download.

A big thank you, for help along the way to:

Timbab, Sytner, Takhomasak, Toxic, Que, Asa and Halyn. Gimme a nudge if you didn't get a mention.

So, what's included now?

All Mob's & NPC's
TCG items
Collection Items
Vehicles (Walkers and Grievous Wheel bike currently are without animations)
All remaining tangible assets including armour, wearables furniture etc.
JTL ships (for when we get JTL)
Storyteller items
All NGE buildings and instance bunkers
All worldbuilding assetts
A whole bunch of other stuff.

There's around 8500 new objects in the latest patch for your SWG enjoyment.

Now i've checked the majority of these items, but I would expect some errors to have slipped through. Any feedback would be welcomed as any broken items are found, i can fix them quicker if somebody actually tells me. I would expect further updates/fixes, probably string errors for the most part, but we'll see.

Thank you to Erusman for the use of his SWGEmu VM, which i have modified for the MTG repo. Said repo will continue to be updated from unstable as further work continues.
Keep up the good work, Appreciate the shoutout.
 

drdax

New Member
Jun 11, 2015
129
0
0
question: what do i do to solve the build error below? I followed the steps earlier in the post.
Thanks in advance!
------- output -----------

2 errors
Makefile:70: recipe for target 'idl' failed
make: *** [idl] Error 1
cd utils/gtest-1.6.0 && make all
make[1]: Entering directory '/home/swgemu/workspace/Core3/MMOCoreORB/utils/gtest-1.6.0'
mkdir -p lib
make compile
make[2]: Entering directory '/home/swgemu/workspace/Core3/MMOCoreORB/utils/gtest-1.6.0'
g++ -I./include -I. -I../gmock-1.6.0/include -I../gmock-1.6.0 -c ./src/gtest-all.cc -o lib/gtest-all.o
g++ -I./include -I. -I../gmock-1.6.0/include -I../gmock-1.6.0 -c ../gmock-1.6.0/src/gmock-all.cc -o lib/gmock-all.o
make[2]: Leaving directory '/home/swgemu/workspace/Core3/MMOCoreORB/utils/gtest-1.6.0'
cd lib && ar -rv libgtest.a gtest-all.o gmock-all.o
r - gtest-all.o
r - gmock-all.o
make[1]: Leaving directory '/home/swgemu/workspace/Core3/MMOCoreORB/utils/gtest-1.6.0'
make: Target 'build' not remade because of errors.
** BUILD FAILED **
 
Jan 16, 2015
94
5
8
41
drdax said:
question:  what do i do to solve the build error below?  I followed the steps earlier in the post.
Thanks in advance!
------- output -----------

2 errors
Makefile:70: recipe for target 'idl' failed
make: *** [idl] Error 1
cd utils/gtest-1.6.0 && make all
make[1]: Entering directory '/home/swgemu/workspace/Core3/MMOCoreORB/utils/gtest-1.6.0'
mkdir -p lib
make compile
make[2]: Entering directory '/home/swgemu/workspace/Core3/MMOCoreORB/utils/gtest-1.6.0'
g++   -I./include -I. -I../gmock-1.6.0/include -I../gmock-1.6.0 -c ./src/gtest-all.cc -o lib/gtest-all.o
g++   -I./include -I. -I../gmock-1.6.0/include -I../gmock-1.6.0 -c ../gmock-1.6.0/src/gmock-all.cc -o lib/gmock-all.o
make[2]: Leaving directory '/home/swgemu/workspace/Core3/MMOCoreORB/utils/gtest-1.6.0'
cd lib && ar -rv libgtest.a gtest-all.o gmock-all.o
r - gtest-all.o
r - gmock-all.o
make[1]: Leaving directory '/home/swgemu/workspace/Core3/MMOCoreORB/utils/gtest-1.6.0'
make: Target 'build' not remade because of errors.
** BUILD FAILED **
Fix from Savage at Rogue One... go back to an earlier repo and copy the following folder into your latest repo.

[font=Whitney,]MMOCoreORB\utils\gmock-1.6.0[/font]
 

drdax

New Member
Jun 11, 2015
129
0
0
spoke too soon - still have errors- different - looks like syntax for the mock...

I used an earlier directory from the repo.. can we post the down load link?

Sorry for being a pain-I know I am so close ... LOL

----------OP --------
Thank you very much! and to Savage too :)

sorry if I missed that post

#DrDaxNoobDev
 

Gemini

New Member
Nov 16, 2017
2
0
0
Lasko said:
*****Repo Update*****

I've added the last of the useable assets from the NGE to the repo now. There is also a new tre file to download.

A big thank you, for help along the way to:

Timbab, Sytner, Takhomasak, Toxic, Que, Asa and Halyn. Gimme a nudge if you didn't get a mention.

So, what's included now?

All Mob's & NPC's
TCG items
Collection Items
Vehicles (Walkers and Grievous Wheel bike currently are without animations)
All remaining tangible assets including armour, wearables furniture etc.
JTL ships (for when we get JTL)
Storyteller items
All NGE buildings and instance bunkers
All worldbuilding assetts
A whole bunch of other stuff.

There's around 8500 new objects in the latest patch for your SWG enjoyment.

Now i've checked the majority of these items, but I would expect some errors to have slipped through. Any feedback would be welcomed as any broken items are found, i can fix them quicker if somebody actually tells me. I would expect further updates/fixes, probably string errors for the most part, but we'll see.

Thank you to Erusman for the use of his SWGEmu VM, which i have modified for the MTG repo. Said repo will continue to be updated from unstable as further work continues.
Lasko, I am using Erusman's SWGEmu VM with the latest from SWGEmu. How would you suggest I add this to my current files? Any advice would be amazing, thank you. (The link in the first post is not working)

Or @Erusman, is there a way you could release a VM Build here with this along with an idea of how to transfer characters and accounts?

Either way, I would be most grateful to either or both!
 

Lasko

Moderator
Staff member
Moderator
Feb 13, 2012
258
6
18
I have updated the link for the VM on the front page.

It's based on Erusmans VM and pulls from the MtG repo.

All you need to do is import the appliance and "start fresh"

The Tre's are in a folder called /Tre Temp, so just move them to /workspace/tre when the start script asks you to.

There is a readme on the VM desktop. If you run into any problems, just ask here.
 

drdax

New Member
Jun 11, 2015
129
0
0
UPDATE: works great -super job - no issues
---------------------------op ------------------
thanks! will do and report back after I lose wife aggro !
 

drdax

New Member
Jun 11, 2015
129
0
0
Minor item : is this expected ? None of these are a show stopper :)

#1 : [Console] WARNING - could not open lua derv: object/tangible/component/vehicle/base/base_vehicle.iff
#2: [Console] WARNING - expecting SHOT got SSHP in file: object/ship/base/shared_ship_base.iff
#3: [Console] WARNING - expecting SHOT got SITN in file: object/intangible/vehicle/shared_tcg_8_single_pod_airspeeder.iff
#4: [CommandConfigManager] ERROR - Could not create command counterAttack
 

Lasko

Moderator
Staff member
Moderator
Feb 13, 2012
258
6
18
#1, 3, & 4 are standard errors in code..... ie, does it in stock Emu code.

#3 is known, but doesn't stop it working. Client template appears wrong, although actually is correct if you check the objects.lua and the actual .iff. It's on the ToDo list
 

miked2681

New Member
Dec 28, 2017
2
0
1
Hello. I see it's been over a month since any activity on this thread but hopefully someone will be able to help out. I'm just getting into trying to set up and run a server. I've downloaded the files and followed the instructions and everything seems to go fine until I get to the build config in which I receive the following errors.

#cd ../MMOEngine/external/ptmalloc3 && make
#done
../MMOEngine/bin/idlc -rebuild -makefile src/Makefile.am -outdir autogen -cp ../MMOEngine/include -sd src anyadEclipse
make: execvp: ../MMOEngine/bin/idlc: Permission denied
Makefile:101: recipe for target 'cleanidl' failed
make: *** [cleanidl] Error 127
../MMOEngine/bin/idlc -makefile src/Makefile.am -outdir autogen -cp ../MMOEngine/include -sd src anyadEclipse
make: execvp: ../MMOEngine/bin/idlc: Permission denied
Makefile:79: recipe for target 'idl' failed
make: *** [idl] Error 127
cd utils/googletest-release-1.8.0/googlemock && make all
make[1]: Entering directory '/home/swgemu/workspace/mtgserver/MMOCoreORB/utils/googletest-release-1.8.0/googlemock'
mkdir -p lib
make compile
make[2]: Entering directory '/home/swgemu/workspace/mtgserver/MMOCoreORB/utils/googletest-release-1.8.0/googlemock'
g++ -pthread -std=c++11 -I../googletest/include -I../googletest -I./include -I. -c ../googletest/src/gtest-all.cc -o lib/gtest-all.o
g++ -pthread -std=c++11 -I../googletest/include -I../googletest -I./include -I. -c ./src/gmock-all.cc -o lib/gmock-all.o
make[2]: Leaving directory '/home/swgemu/workspace/mtgserver/MMOCoreORB/utils/googletest-release-1.8.0/googlemock'
cd lib && ar -rv libgtest.a gtest-all.o gmock-all.o
r - gtest-all.o
r - gmock-all.o
make[1]: Leaving directory '/home/swgemu/workspace/mtgserver/MMOCoreORB/utils/googletest-release-1.8.0/googlemock'
cd bin/conf && git log --pretty=format:'%h was %an, %ar, message: %s' -10 > rev.txt
make: Target 'build' not remade because of errors.
** BUILD FAILED **
 

Lasko

Moderator
Staff member
Moderator
Feb 13, 2012
258
6
18
Yeah, we're all in the same boat on this one.

There has been an update to the engine and core3, it now needs GCC 5+ to build so the VM needs updating.

Three options atm.

1. Update the VM yourself to the latest version of GCC. A whole world of pain if your not familiar with Linux, but actually not that difficult. You may have to reinstall MySQL workbench, as it can break.

2. Wait for me to Release a new VM after the holidays. I already have one working, but I'm not entirely happy with it for public release. ie. It works but it's gonna need a lot of work before most folks would be happy with it.

3. Use the updated and fixed ZonamaDev and change the git settings.

More details of requirements are here.

https://github.com/TheAnswer/Core3