- Joined
- Oct 10, 2017
- Messages
- 362
I'm after this.
I'm trying to change the default values from the BE Pet deeds, adding their HAM and Armor attributes, or even their weapons, Learned Commands and Special attacks because they are too low when deployed from a generated deed (not a crafted deed).
Any idea?.
I'm trying to change the default values from the BE Pet deeds, adding their HAM and Armor attributes, or even their weapons, Learned Commands and Special attacks because they are too low when deployed from a generated deed (not a crafted deed).
Any idea?.
Code:
object_tangible_deed_pet_deed_blurrg_deed = object_tangible_deed_pet_deed_shared_blurrg_deed:new {
templateType = PETDEED,
numberExperimentalProperties = {1, 1},
experimentalProperties = {"XX", "XX"},
experimentalWeights = {1, 1},
experimentalGroupTitles = {"null", "null"},
experimentalSubGroupTitles = {"null", "null"},
experimentalMin = {0, 0},
experimentalMax = {0, 0},
experimentalPrecision = {0, 0},
experimentalCombineType = {0, 0},
generatedObjectTemplate = "mobile/pet/blurrg_be.iff",
controlDeviceObjectTemplate = "object/intangible/pet/blurrg_hue.iff",
mobileTemplate = "blurrg_be",
}
ObjectTemplates:addTemplate(object_tangible_deed_pet_deed_blurrg_deed, "object/tangible/deed/pet_deed/blurrg_deed.iff")