Modification of a default deed (object createitem deed)

Aeryna

Moderator
Staff member
Moderator
Joined
Oct 10, 2017
Messages
362
I'm after this.
I'm trying to change the default values from the BE Pet deeds, adding their HAM and Armor attributes, or even their weapons, Learned Commands and Special attacks because they are too low when deployed from a generated deed (not a crafted deed).
Any idea?.

Code:
object_tangible_deed_pet_deed_blurrg_deed = object_tangible_deed_pet_deed_shared_blurrg_deed:new {

    templateType = PETDEED,
    numberExperimentalProperties = {1, 1},
    experimentalProperties = {"XX", "XX"},
    experimentalWeights = {1, 1},
    experimentalGroupTitles = {"null", "null"},
    experimentalSubGroupTitles = {"null", "null"},
    experimentalMin = {0, 0},
    experimentalMax = {0, 0},
    experimentalPrecision = {0, 0},
    experimentalCombineType = {0, 0},
    generatedObjectTemplate = "mobile/pet/blurrg_be.iff",
    controlDeviceObjectTemplate = "object/intangible/pet/blurrg_hue.iff",
    mobileTemplate = "blurrg_be",
}

ObjectTemplates:addTemplate(object_tangible_deed_pet_deed_blurrg_deed, "object/tangible/deed/pet_deed/blurrg_deed.iff")
 

jowwarr

New Member
Joined
Nov 7, 2015
Messages
13
There might be a couple of different files relating to pet deeds, like there are with harvesters?
One file has things where you can change maint and power rates, the other is where you can change BER and hopper sizes.
 
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