Hello fellas,
I have zero programming skills, but I managed to start my own test environment. So far I've only been able to modify lua files (like loot tables/npc ham/weapon stats etc). However, I've been itching to include some of the post cu cosmetic items to the server, such as buildings and armor and weapons. Given my lack of experience, I thought I could include a non-Basilisk server's (modded) tre files into my virtual machine and rearrange the tre priority in the config.lua file. I managed to reorganize the tre order, but when I build the game nothing changed. I haven't noticed any errors while the system boots or anything along those lines.
So, should are there multiple places where I must include these tre files? At the moment, I have them with the regular emu tre files (workspace/tre). Or, am I doing this entire thing wrong? Any help would be much appreciated.
(Also, if there's some conflict with me using a private server's modded tre's, let me know and I'll stop attempting it.)
I have zero programming skills, but I managed to start my own test environment. So far I've only been able to modify lua files (like loot tables/npc ham/weapon stats etc). However, I've been itching to include some of the post cu cosmetic items to the server, such as buildings and armor and weapons. Given my lack of experience, I thought I could include a non-Basilisk server's (modded) tre files into my virtual machine and rearrange the tre priority in the config.lua file. I managed to reorganize the tre order, but when I build the game nothing changed. I haven't noticed any errors while the system boots or anything along those lines.
So, should are there multiple places where I must include these tre files? At the moment, I have them with the regular emu tre files (workspace/tre). Or, am I doing this entire thing wrong? Any help would be much appreciated.
(Also, if there's some conflict with me using a private server's modded tre's, let me know and I'll stop attempting it.)