Nee said:
Takhomasak said:
Echo Base is FIXED.
So with this new fix, I can return fully to the creative processes... something very nice will be ready very soon.
yay!!!!!!!!!!
p.s. Guess who finished coding your 'Takhomasak' questline for eventual HOTH original content?
(
hint: His name rhymes with 'e' and he enjoys drinking Blue-milk, fishing at Amidala's Beach, and giving out pep-talks)
Nice. You can use Takh, since Takhomasak is a registered trademark of the silly restaurant I worked for when I made the toon in 2003.
So... I redesigned the terrain, am laying it out today... removed the entire Sher Kar encounter and am placing it on Taanab for part of its update... going to make the Wampa boss a random spawn in one of several caves now... toned down the snow textures so that no one needs to adjust their brightness to go to Hoth...
On Echo Base. I will eventually look even deeper into the portal file to see why two of them don't work properly. I have checked the vertices, and they seem to be correct. I can live with this, though. it will affect screenplays in one minor way, every time you reenter the hanger, the NPCs will spawn in the default point and run to their positions. This actually looks really cool with the pilots I have in there. it seems that if someone gets teleported inside, it will break this. But that shouldn't happen for normal play. screenplay and script experts may be able to deal with it better than me.[hr]Choice Test is now accessible from the launcher.
Here is the launcher download post:
http://www.swgchoice.com/forums/viewtopic.php?f=4&t=329
I have my very alpha Hoth up and running. There are many known issues, I will have a running list on the Choice forums. It will also have testing emphasis points and access tips. Note... the color and lighing balance is still teetering around the very small ideal zone... if somebody is better than me with the lighting color ramp TGAs... currently you might have to slightly drop your brightness and Gamma settings to achieve a realistic look.
Here's my testing thread:
http://www.swgchoice.com/forums/viewtopic.php?f=79&t=323&p=1761#p1761
I don't want to gunk up this forum with discussion over the small issues, but Echo Base portals in the upper and lower hangar bays (both over 512m from origin) still display peculiar qualities. Not game breaking, but inconvenient. See for yourselves!