Shot you an e-mail, understand it's been a while since the last post and that this project may have been dropped or put on indefinite hold for whatever reason.
I've had an interest in rebuilding SWG in Unity for some time now, just been busy with other projects, but if you're looking for a partner on this or to hand the work you've done off to someone else to continue your work, I'd like to jump in.
It would be helpful seeing what your pipeline is extracting all of the objects from the game, texturing, rigging for movement / animation, etc and importing into Unity.
Myself I'd say I'm an expert coder, been an IT developer for about 30 years, very well versed in Unity and C#, have taken Digital Gaming & Media courses for the last few years on the side at the University nearby learning all the current modelling tools out there.
By automating the pipeline and digging a little more into things, I should be able to knock something out pretty quick, guesstimate by Christmas, time permitting and a little help explaining the manual process.
I've had an interest in rebuilding SWG in Unity for some time now, just been busy with other projects, but if you're looking for a partner on this or to hand the work you've done off to someone else to continue your work, I'd like to jump in.
It would be helpful seeing what your pipeline is extracting all of the objects from the game, texturing, rigging for movement / animation, etc and importing into Unity.
Myself I'd say I'm an expert coder, been an IT developer for about 30 years, very well versed in Unity and C#, have taken Digital Gaming & Media courses for the last few years on the side at the University nearby learning all the current modelling tools out there.
By automating the pipeline and digging a little more into things, I should be able to knock something out pretty quick, guesstimate by Christmas, time permitting and a little help explaining the manual process.