I'm inclined to try and work on this myself but I thought it might be better to post this in the Requests section.
Back in late CU, Early NGE, there was a patch released that drastically increased the visual draw distance of all player structures. I wager this was done to accommodate for the increased ability of computers as time went on. With this patch, you could see houses from a great distance, roughly 300 to 400 meters away. Very similar to static structures are now.
Here is an image I found demonstrating this:
http://i.imgur.com/UlU4C8D.jpg
Essentially, I'd love to get that draw distance back for player structures.
Originally, I tried to see if I could force it to expand this distance with the Client Settings Overrider tool, which worked wonders for increasing my draw distance of static structures and terrain, but it did nothing to player structures. I would not be surprised if I still need to be in range of a structure for it to initially draw, but even with the overrider, the structures vanished after I got too far away, roughly 64 to 128 meters from the building.
Now, I am not entirely sure if this change was done in the server's code itself, or in the client through a certain file. Either way, I have had little luck finding the file responsible for this draw distance. But regardless, this patch was done mid-lifetime of the game. They even had a fancy post about it announcing it, though I've combed through all the patch files and could not find any reference to it.
If anyone thinks they know what could be done to solve this, I would greatly appreciate it!
Thank you!
Back in late CU, Early NGE, there was a patch released that drastically increased the visual draw distance of all player structures. I wager this was done to accommodate for the increased ability of computers as time went on. With this patch, you could see houses from a great distance, roughly 300 to 400 meters away. Very similar to static structures are now.
Here is an image I found demonstrating this:
http://i.imgur.com/UlU4C8D.jpg
Essentially, I'd love to get that draw distance back for player structures.
Originally, I tried to see if I could force it to expand this distance with the Client Settings Overrider tool, which worked wonders for increasing my draw distance of static structures and terrain, but it did nothing to player structures. I would not be surprised if I still need to be in range of a structure for it to initially draw, but even with the overrider, the structures vanished after I got too far away, roughly 64 to 128 meters from the building.
Now, I am not entirely sure if this change was done in the server's code itself, or in the client through a certain file. Either way, I have had little luck finding the file responsible for this draw distance. But regardless, this patch was done mid-lifetime of the game. They even had a fancy post about it announcing it, though I've combed through all the patch files and could not find any reference to it.
If anyone thinks they know what could be done to solve this, I would greatly appreciate it!
Thank you!