Updated - 23.10.2013
I just saw that the Nym Slugthrower had missing files, here is the hotfix for v1.0.
I've also updated the installer and manual instal with the missing files, v1.01, no need to get the hotfix if you downloaded v1.01 or higher.
To install:
So, I'm finally done! That cliche story of modding, you start a simple project and end up creating a monster that wants to eat you.
This mod aims to swap out all the current weapon visual and sound effects with their NGE counterparts.
I've tried my best to keep the effects as they were, but due to the fact that SWG started using a new 'combat_effects_ranged' manager to handle most of the crucial files and what happens with them (color, sound pitch, etc), I had to create workarounds that function with the old system.
Another thing was some of the NGE shaders, which don't translate how they should in the old client, so I had to tweak some of the shaders and use older versions for others.
For anyone curious on the technical side, I'll be creating a fairly lengthy guide that explains the whole link chain, what and where to edit, and how to not lose your mind.
One of the biggest things I've done with this mod, is create a structure for future effect mods, that link nearly every weapon to individual file chains, in comparison to the original system, which mostly linked back to the same files, making it so, if you wanted to change a CDEF carbine effect, you'd end up changing the effect of 8 other weapons. But no more!
Enough of the talk, here is the download!
Note on installing:
Note: This mod needs testing and feedback. I only had the chance to test a handful of weapons. Please post about any glitches, bugs, missing effects, wrong looking effects, etc.
MatthewStarWars, over at SWGEmu noticed that the DH17 and CDEF Carbine/Pistol sounds aren't as they were in the movies, so he created a little fix for them. Here is the original post
I just saw that the Nym Slugthrower had missing files, here is the hotfix for v1.0.
I've also updated the installer and manual instal with the missing files, v1.01, no need to get the hotfix if you downloaded v1.01 or higher.
To install:
Simply copy the folders inside "Nym Slugthrower Hotfix" into your SWGEmu directory.
___________________
So, I'm finally done! That cliche story of modding, you start a simple project and end up creating a monster that wants to eat you.
This mod aims to swap out all the current weapon visual and sound effects with their NGE counterparts.
I've tried my best to keep the effects as they were, but due to the fact that SWG started using a new 'combat_effects_ranged' manager to handle most of the crucial files and what happens with them (color, sound pitch, etc), I had to create workarounds that function with the old system.
Another thing was some of the NGE shaders, which don't translate how they should in the old client, so I had to tweak some of the shaders and use older versions for others.
For anyone curious on the technical side, I'll be creating a fairly lengthy guide that explains the whole link chain, what and where to edit, and how to not lose your mind.
One of the biggest things I've done with this mod, is create a structure for future effect mods, that link nearly every weapon to individual file chains, in comparison to the original system, which mostly linked back to the same files, making it so, if you wanted to change a CDEF carbine effect, you'd end up changing the effect of 8 other weapons. But no more!
Enough of the talk, here is the download!
Note on installing:
When running the installer, make sure your path really is /SWGEmu/ and not /SWGEmu/SWGEmu/.
Simply run the uninstaller that gets created in your SWGEmu folder.
Note: This mod needs testing and feedback. I only had the chance to test a handful of weapons. Please post about any glitches, bugs, missing effects, wrong looking effects, etc.
___________________
MatthewStarWars, over at SWGEmu noticed that the DH17 and CDEF Carbine/Pistol sounds aren't as they were in the movies, so he created a little fix for them. Here is the original post