On the eve of releasing my Taanab, but need guidance

Takhomasak

Member
Joined
Aug 17, 2014
Messages
230
Well, still having no luck with native resources.  I let the server run for an hour or two with the spawn times set down ridiculously low, wiped the database first, but it's still spawning these erroneous types.  Taanab is in the .cpp and resource manager, and I have triple checked the rows I added in the resource tree.

I think I'm close to figuring the baby and the NPC group name display, though.  Just gotta give the beast what it wants, where it wants it!

The last step before Beta release is making the package, wiping my Dev environment, and making sure a fresh install works.  

 Can't wait to get people running through the world and giving feedback.  I want people to give it that Summer of 03 wonder.  It's a whole new world!

While I'm no Slartibartfast, I believe that I used some of what was there, and some of my vision... as an SWG explorer, there are some spots on the planet that I really love.
 

Valkyra

Member
Joined
Aug 31, 2010
Messages
211
What if everyone and their mom makes a planet and Sytner has queues lined up for making the satellite maps? :p
 

Sytner

Administrator
Staff member
Administrator
Joined
Sep 18, 2010
Messages
426
Valkyra said:
What if everyone and their mom makes a planet and Sytner has queues lined up for making the satellite maps? :p
If there was suddenly more than 5 people interested in making planets it might motivate me to finish the tools, bring it on. :p
 

Takhomasak

Member
Joined
Aug 17, 2014
Messages
230
Sytner said:
Valkyra said:
What if everyone and their mom makes a planet and Sytner has queues lined up for making the satellite maps? :p
If there was suddenly more than 5 people interested in making planets it might motivate me to finish the tools, bring it on. :p
I kinda like doing it the hard way...   I used to be afraid of the idea of your tool coming out and making it easier.  

But all it really means is that the standard will be pushed higher.  

BTW - 

my Taanab is inching closer to release...

Issues still remain:
datapad planet button texture still defaults to Tatooine
babies are being tested TODAY
native resources - I think a fresh server with the scripts I made should work...?
new NPC names being tested again today... I got Norulac faction points working yesterday

the vast majority of remaining work is simply snapshot population.  when I turn it over to choice for testing, I will package a minimal install, for people who want to explore it in the MTGClient or their dev environment.
 

Skyyyr

Member
Joined
Feb 22, 2016
Messages
39
Sytner said:
Valkyra said:
What if everyone and their mom makes a planet and Sytner has queues lined up for making the satellite maps? :p
If there was suddenly more than 5 people interested in making planets it might motivate me to finish the tools, bring it on. :p
dude... uh I've been working on my own version of kashyyyk semi secretly... I'd probably die if I had your tool. It's obviously still something I work on when I get time, but here are some screenshots of it. It currently works on a pre-cu server just fine, and it's not a rip of another planet with modified entries. So here's some links.

http://imgur.com/ZnxEwgD
http://imgur.com/YYqtZtz
http://imgur.com/eXFs8RW
http://imgur.com/cDWUmkU
http://imgur.com/gnVjQ1V
 

Sytner

Administrator
Staff member
Administrator
Joined
Sep 18, 2010
Messages
426
Skyyyr said:
Sytner said:
Valkyra said:
What if everyone and their mom makes a planet and Sytner has queues lined up for making the satellite maps? :p
If there was suddenly more than 5 people interested in making planets it might motivate me to finish the tools, bring it on. :p
dude... uh I've been working on my own version of kashyyyk semi secretly... I'd probably die if I had your tool. It's obviously still something I work on when I get time, but here are some screenshots of it. It currently works on a pre-cu server just fine, and it's not a rip of another planet with modified entries. So here's some links.

http://imgur.com/ZnxEwgD
http://imgur.com/YYqtZtz
http://imgur.com/eXFs8RW
http://imgur.com/cDWUmkU
http://imgur.com/gnVjQ1V
You're not alone https://s21.postimg.org/8xnh02pqv/kash1.png ;)
 

Takhomasak

Member
Joined
Aug 17, 2014
Messages
230
heh.  I have been working on Kashyyyk for a long time too.  I've just been working on resurrecting the CU era terrain though.  Have a pretty good plan lined up for it...   but looks like it might be covered!
 

Takhomasak

Member
Joined
Aug 17, 2014
Messages
230
Especially with the tool release eminent, perhaps we should make a thread organizing which planets are out there, who is working on them, and link to the last known status...  kind of a shopping list for server admins looking for them...

Also a way for those of us interested in making some to keep track of what's out there already.  The planet building resources are scarce right now, spread around.
 

Vidi

Member
Joined
Sep 3, 2012
Messages
45
Well done! I didn't realize so many of us are working on planets.
 

Halyn

That One Guy
Staff member
Moderator
Joined
Jan 11, 2015
Messages
257
Location
Empire in Flames
I've had vague plans to work on a couple planets, but the lack of tools for it means I need to be fairly committed to it since I'll need to learn the file type. Mark that up as one more thing to do...
 

Pake

Member
Joined
Dec 8, 2011
Messages
147
For the datapad and button stuff I think there was something in Lasko's post. I remeber I was able to do that, at least I'm pretty sure. Think its related to what I pasted below

http://www.swgemu.com/forums/showthread.php?t=162187&highlight=taanab

Ui files

There a two files that need to be amended if you want to add the planet buttons to the starport term galaxy map:

/ui/ui_planet_map.inc
/ui/ticketpurchase.inc

These are not the easiest files to read, but once you've got the hang of them their actually quite straightforward. They contain the location data for the written planet names and the clickable planet buttons on the map (these are in pixels with top left corner of the image as 0,0). A guide on filling them out would probably make no sense what so ever (at least if it was written by me lol), so just jump in and read them. Best to break them into chunks and see how it all fits together. The section for adding the runners is the last big section towards the bottom of the file

EDIT....
In Notepad++ search inside the file for one particular planet name ...eg. Endor and see how the file is broken into sections for each component. Again, just cut n paste your new planet in. You may have to add/copy new images for the actual planet button pictures (the planet buttons that rotate), but you'll see what components are needed to add the images and where they are located.

As for testing these files, I found the best way is to make a /ui/ folder in the client and put the two working files in it, just like a normal mod, then edit them directly from there and once finished paste em back into your tre folder. You don't have to keep restarting the server to see the changes, just make a change, save and restart the client.
 

Takhomasak

Member
Joined
Aug 17, 2014
Messages
230
Yeah, I have the travel system fully integrated, it's specifically the datapad button texture.

I have just about everything fixed though, a clean environment, and first build with my files installed did the trick. I have the server-side package made now too.

Look out for the release! Then, the next planets aren't going to have full integration :p
 

Cyberspike

New Member
Joined
Nov 27, 2013
Messages
5
If your looking for the planet picture in the data pad it is located at datatables/player/waypoint_planets.iff
 

Takhomasak

Member
Joined
Aug 17, 2014
Messages
230
Cyberspike said:
If your looking for the planet picture in the data pad it is located at datatables/player/waypoint_planets.iff
THANKS!

Well shoot.  I may yet get this in beta by the weekend.
 

Takhomasak

Member
Joined
Aug 17, 2014
Messages
230
Well, I think I have all the info I need. I have every system working... going to make a modular package since some might be troublesome to implement.

I want this to be seamless, so taking another week probably to make sure all is precise. Maybe I'll throw up a screenshot or two after the weekend...
 

Pake

Member
Joined
Dec 8, 2011
Messages
147
Cool. Will it be on Choice's TS or their live server?

I could pop on and give a hand testing if you need.
 

Takhomasak

Member
Joined
Aug 17, 2014
Messages
230
Pake said:
Cool.  Will it be on Choice's TS or their live server?

I could pop on and give a hand testing if you need.
Test first.  They are still integrating Pub 8, so I am going to try to put it on test before they upgrade it, so I can't do any damage. :p   Getting a trial by fire, implementing my first mod release myself...

I am pretty sure I'll have the test package ready there over this next week.  Got the bugs squashed and it's all about content building now.


BY THE WAY- drawing the green lines on the travel map wins my 'most needlessly frustrating portion' award, for unabashedly switching coordinate systems arbitrarily within the same file. But I own it now.
 

Sytner

Administrator
Staff member
Administrator
Joined
Sep 18, 2010
Messages
426
Takhomasak said:
BY THE WAY-  drawing the green lines on the travel map wins my 'most needlessly frustrating portion' award, for unabashedly switching coordinate systems arbitrarily within the same file.  But I own it now.
+1

We definitely need a tool for this.
 

Pake

Member
Joined
Dec 8, 2011
Messages
147
Sytner said:
Takhomasak said:
BY THE WAY-  drawing the green lines on the travel map wins my 'most needlessly frustrating portion' award, for unabashedly switching coordinate systems arbitrarily within the same file.  But I own it now.
+1

We definitely need a tool for this
Oh yah.  I remember this now when working with my own version of Taanab.  I decided that for any future planets, well it just wasnt worth it lol.
 

Takhomasak

Member
Joined
Aug 17, 2014
Messages
230
Pake said:
Sytner said:
Takhomasak said:
BY THE WAY-  drawing the green lines on the travel map wins my 'most needlessly frustrating portion' award, for unabashedly switching coordinate systems arbitrarily within the same file.  But I own it now.
+1

We definitely need a tool for this
Oh yah.  I remember this now when working with my own version of Taanab.  I decided that for any future planets, well it just wasnt worth it lol.
The easiest way I found was to copy an existing one about the length you wanted, rotated to point where you wanted, and bring the planet button to it, since the planets are on a sensible origin, and aren't segmented cascading helicopter blades.
 
Top Bottom