Takhomasak
Member
- Joined
- Aug 17, 2014
- Messages
- 230
Greetings... I should have been making this post a year ago, but so much happens in RL.
I am about 80-90% finished with my Taanab add-on for EMU servers. It will be tested and hopefully deployed first on the SWG Choice server (www.swgchoice.com), for which I am grateful.
Taanab has:
Redesigned flora, terrain, and environment - some brand new elements, utilization of some of the original design in new ways.
Several POIs, some old and some new, and five exploration badges.
One new NPC city.
Invasive Robas and Banthas, and new creatures: Ambrian Staga and Nerfs.
New Norulac Raider NPC faction.
Fully integrated into travel system and client UI.
At least two questlines in concept (they are final priority - may not be in the 'package').
I have relied heavily upon SIE, the Jawa Toolbox, Notepad++, GIMP, the ZonamaDev SWGEMU environment, and the old Essential Guide to Planets...
The snapshot is currently about 50% complete, the terrain 95% complete, and the server and client files 80% complete. I need some assistance in finding a few things, though... I have scoured the file structure and the message boards and found no help so far on the following issues:
How the heck do I seed native resources? I have added them all to the resource_tree...
Where do I control baby creature spawns and tamability? I am guessing they're automatically generated somewhere, there has to be a switch in some script...
Social groups in the server mobiles... are they just defined in the individual mobile LUAs?
Taanab is a SWG modder's grail at first, but I've been messing with it for years. I've learned the secrets of the terrain files now, and once I'm done resurrecting this unfinished mess, making brand new maps will be my job. And it will be fairly easy with what I've learned now.
Here are some screenshots of Taanab - and of one of my next projects:
first - the dreary Taanab directly from the game files: http://i.imgur.com/ZX0WhE9.jpg (the mkpods were out of hand, they were the first thing to go)
my new rolling plains: http://i.imgur.com/1HPzavE.jpg
the sparse, young forests in the valleys: http://i.imgur.com/urb72uM.jpg
the Painted Hills, an original feature I left unchanged: http://i.imgur.com/mHH9oII.jpg
a POI in progress: http://i.imgur.com/qkFQAQj.jpg
my Arcon Multinode Hybrid Plantings POI, in progress: http://i.imgur.com/LoDAPU9.jpg
the waterways (I only kept two, extended the huge one into the ocean): http://i.imgur.com/rGMpzNQ.jpg
an old POI and flora style, early test: http://i.imgur.com/Um9H90E.jpg
early work on the high mountain wastelands - and a nod to those old rock spires that used to cover the map: http://i.imgur.com/EJ7xvol.jpg
the beginnings of a starport: http://i.imgur.com/tD2U7i1.jpg
early work on the coast: http://i.imgur.com/kjzv7KJ.jpg
Here is a picture of one of my current, very early concepts, Coruscant. More of a snapshot job than a new terrain, but it is too fun to not work on. The terrain file is an original idea I'd had for many years - to integrate Coruscant into SWG. It will be a smaller map, divided into three or four tiers or sections, horizontally and vertically.
http://i.imgur.com/mKadnev.jpg
So, like I said, the old Taanab file has been a mess, and fully restoring it has been a headache - but now I can make new terrain from scratch, so I'm developing a priority list of canon planets that are manageable with existing game assets. I have a short-list of about six, and am very interested in adhering to original SW movie and EU canon. Also, I know that a few other servers have done a version of Taanab in the past, but I wanted to make my own - also use it as a proof-of-concept for further ideas. I set out to do a simple re-skin job, but now I'm looking at creating a whole series of brand-new planets over the next several months. Creating new terrain and controlling the structure is exactly one million times easier than trying to untangle somebody's unfinished mess.
If anyone has info on the points I asked about, it would be very helpful. Those are my last two stumbling blocks for full integration, I believe.
I am hoping to make a package for the SWG Choice server to test in about a week. They will push it to live when they see fit (they're only just recently re-established). Then, after some testing, I will make a package available for any EMU based server. If there are no other modifications made to the server, it should be a simple drag-and-drop modification and a very lightweight TRE file.
Will keep my eyes on this thread and update when I finish.
contact me via PM here, or at SWGEMU forums (same username), or SWGCHOICE forums (same username)
I am about 80-90% finished with my Taanab add-on for EMU servers. It will be tested and hopefully deployed first on the SWG Choice server (www.swgchoice.com), for which I am grateful.
Taanab has:
Redesigned flora, terrain, and environment - some brand new elements, utilization of some of the original design in new ways.
Several POIs, some old and some new, and five exploration badges.
One new NPC city.
Invasive Robas and Banthas, and new creatures: Ambrian Staga and Nerfs.
New Norulac Raider NPC faction.
Fully integrated into travel system and client UI.
At least two questlines in concept (they are final priority - may not be in the 'package').
I have relied heavily upon SIE, the Jawa Toolbox, Notepad++, GIMP, the ZonamaDev SWGEMU environment, and the old Essential Guide to Planets...
The snapshot is currently about 50% complete, the terrain 95% complete, and the server and client files 80% complete. I need some assistance in finding a few things, though... I have scoured the file structure and the message boards and found no help so far on the following issues:
How the heck do I seed native resources? I have added them all to the resource_tree...
Where do I control baby creature spawns and tamability? I am guessing they're automatically generated somewhere, there has to be a switch in some script...
Social groups in the server mobiles... are they just defined in the individual mobile LUAs?
Taanab is a SWG modder's grail at first, but I've been messing with it for years. I've learned the secrets of the terrain files now, and once I'm done resurrecting this unfinished mess, making brand new maps will be my job. And it will be fairly easy with what I've learned now.
Here are some screenshots of Taanab - and of one of my next projects:
first - the dreary Taanab directly from the game files: http://i.imgur.com/ZX0WhE9.jpg (the mkpods were out of hand, they were the first thing to go)
my new rolling plains: http://i.imgur.com/1HPzavE.jpg
the sparse, young forests in the valleys: http://i.imgur.com/urb72uM.jpg
the Painted Hills, an original feature I left unchanged: http://i.imgur.com/mHH9oII.jpg
a POI in progress: http://i.imgur.com/qkFQAQj.jpg
my Arcon Multinode Hybrid Plantings POI, in progress: http://i.imgur.com/LoDAPU9.jpg
the waterways (I only kept two, extended the huge one into the ocean): http://i.imgur.com/rGMpzNQ.jpg
an old POI and flora style, early test: http://i.imgur.com/Um9H90E.jpg
early work on the high mountain wastelands - and a nod to those old rock spires that used to cover the map: http://i.imgur.com/EJ7xvol.jpg
the beginnings of a starport: http://i.imgur.com/tD2U7i1.jpg
early work on the coast: http://i.imgur.com/kjzv7KJ.jpg
Here is a picture of one of my current, very early concepts, Coruscant. More of a snapshot job than a new terrain, but it is too fun to not work on. The terrain file is an original idea I'd had for many years - to integrate Coruscant into SWG. It will be a smaller map, divided into three or four tiers or sections, horizontally and vertically.
http://i.imgur.com/mKadnev.jpg
So, like I said, the old Taanab file has been a mess, and fully restoring it has been a headache - but now I can make new terrain from scratch, so I'm developing a priority list of canon planets that are manageable with existing game assets. I have a short-list of about six, and am very interested in adhering to original SW movie and EU canon. Also, I know that a few other servers have done a version of Taanab in the past, but I wanted to make my own - also use it as a proof-of-concept for further ideas. I set out to do a simple re-skin job, but now I'm looking at creating a whole series of brand-new planets over the next several months. Creating new terrain and controlling the structure is exactly one million times easier than trying to untangle somebody's unfinished mess.
If anyone has info on the points I asked about, it would be very helpful. Those are my last two stumbling blocks for full integration, I believe.
I am hoping to make a package for the SWG Choice server to test in about a week. They will push it to live when they see fit (they're only just recently re-established). Then, after some testing, I will make a package available for any EMU based server. If there are no other modifications made to the server, it should be a simple drag-and-drop modification and a very lightweight TRE file.
Will keep my eyes on this thread and update when I finish.
contact me via PM here, or at SWGEMU forums (same username), or SWGCHOICE forums (same username)