Phenomenaut
New Member
- Joined
- Dec 18, 2016
- Messages
- 10
Hi there,
I'm an old skool SWG player, but I'm new to modding, and have a few questions that I was wondering if I could get some help finding answers to. (apologies if this isn't the preferred forum for that sort of thing. Please feel free to nudge me in the correct direction if there's somewhere else that you'd rather I ask these questions). Thanks in advance for any answers that you can provide.
First: I've downloaded Sytners IFF Editor, and have had a blast looking through everything that's going in in there - most of which I'm completely lost as to what to do with, but it looks amazing!
Now, what I was wondering is if it's possible to mod the textures of the interior of a starport and then assign that interior just to a specific planet. So for example, have a starport that is textured to fit the aesthetic of Tatooine, and another that's more fit for Naboo and so on.
I've found the right texture files, but as I suspected, the interior is (as far as I can tell with my limited knowledge) universal to the galaxy.
I was also wondering if/how one could/would go about creating textures for existing player created buildings and saving them as different buildings than the ones in game. For example: Creating textures that are unique for Lok or even Taanab, and assigning them to existing building models in the game, and then making those models craftable without overwriting the textures that already exist for Tatooine or naboo etc. housing.
Are there any guides or tutorials available already for that sort of thing?
Anyhow, thanks again for any help that you can give.
I'm an old skool SWG player, but I'm new to modding, and have a few questions that I was wondering if I could get some help finding answers to. (apologies if this isn't the preferred forum for that sort of thing. Please feel free to nudge me in the correct direction if there's somewhere else that you'd rather I ask these questions). Thanks in advance for any answers that you can provide.
First: I've downloaded Sytners IFF Editor, and have had a blast looking through everything that's going in in there - most of which I'm completely lost as to what to do with, but it looks amazing!
Now, what I was wondering is if it's possible to mod the textures of the interior of a starport and then assign that interior just to a specific planet. So for example, have a starport that is textured to fit the aesthetic of Tatooine, and another that's more fit for Naboo and so on.
I've found the right texture files, but as I suspected, the interior is (as far as I can tell with my limited knowledge) universal to the galaxy.
I was also wondering if/how one could/would go about creating textures for existing player created buildings and saving them as different buildings than the ones in game. For example: Creating textures that are unique for Lok or even Taanab, and assigning them to existing building models in the game, and then making those models craftable without overwriting the textures that already exist for Tatooine or naboo etc. housing.
Are there any guides or tutorials available already for that sort of thing?
Anyhow, thanks again for any help that you can give.