Basically players cloths & armor wont show up on everyone until I get right up in front of them. I'll see vehicles with no one on them until they come up close to me. Sometimes npcs will magically just appear around me as if I were to be lagging.
I don't mind the magically appearing commoners but the naked players/NPCs I do care about. I've tried editing all sorts of stuff too in the user.cfg.
Some screen shots to help explain my situation.
http://postimage.org/image/y73jx1f3b/
http://postimage.org/image/yl4vwmz6v/
http://postimage.org/image/p1v736bon/
http://postimage.org/image/jeyu5p95z/
Here are my settings for the user.cfg (I've added this line to my swgemu.cfg too ".include "user.cfg"".
The mods I have are the following
LoD Tweak
http://www.modthegalaxy.com/forums/thread-mod-swgemu-lod-tweak?pid=1926#pid1926
Sky Enhancement Mod 2.0
http://forum.modsource.org/index.php?topic=550.0
Species Revamped Mod
http://www.modthegalaxy.com/forums/thread-mod-swgemu-species-revamp-mod
Weaponry Reloaded
http://www.modthegalaxy.com/forums/thread-mod-swgemu-weaponry-reloaded
HDR Mod (advanced Lighting)
http://www.swgemu.com/forums/showthread.php?t=5882
FXAA+Post Sharpening injector tool
http://www.2shared.com/file/fseAc8ha/FxaaInjTool26.html (The version I'm using)
https://www.assembla.com/spaces/fxaa-pp-inject/wiki
Increased Memory Size
http://www.swgemu.com/forums/showthread.php?t=31608
Client Upgrade
http://www.modthegalaxy.com/forums/thread-client-swgemu-client-upgrade
Better Music Mod 1.1
http://forum.modsource.org/index.php?topic=7.msg10;topicseen#msg10
I also used PFF explorer to edit the swgemu.exe to be able to have a 2GB address, like that will ever happen though. ^^
Also if anyone knows of any mods or tweaks you think I may have some interest in please do share.
P.S. I've tried enabling and disabling the Character LoD manager ingame, user.cfg, and neither one will render everyone s cloths or armor.
I don't mind the magically appearing commoners but the naked players/NPCs I do care about. I've tried editing all sorts of stuff too in the user.cfg.
Some screen shots to help explain my situation.
http://postimage.org/image/y73jx1f3b/
http://postimage.org/image/yl4vwmz6v/
http://postimage.org/image/p1v736bon/
http://postimage.org/image/jeyu5p95z/
Here are my settings for the user.cfg (I've added this line to my swgemu.cfg too ".include "user.cfg"".
Code:
[SwgClient]
allowMultipleInstances=true
[ClientLimits]
SetFramesPerSecond=60
[ClientGame]
freeChaseCameraMaximumZoom=25.0
cameraZoomspeed=0.1
mouseSensitivity=1.3
camerFarPlane=999999.9
cameraFarPlaneSpace=999999.9
rederDetailLevel=true
renderProjectilePath=true
renderLotManager=true
ambientLightInCells=True
fogDisable=True
preloadPlayerMusicManager=True
preloadWorldSnapshot=true
showClientRegionChanges=true
[ClientProceduralTerrainAppearance_LevelOfDetail]
forceHighThreshold=64
useHeightBias=True
threshold=6
heightBiasFactor=8
heightBiasMax=10000
[Test]
renderMap=true
[ClientGame/NebulaManagerClient]
lightningEnabled=true
renderTangibleSphereTree=true
renderTangibleNotTargetableSphereTree=true
renderTangibleFloraSphereTree=true
[ClientGame/OverheadMap]
allowRotate=true
[ClientObject]
renderShadowBlobGeometry=true
forceHighDetailLevels=true
detailLevelBias=4
preloadDetailLevels=True
renderShadows=True
[ClientGraphics]
;loadAllAssetsRegardlessOfShaderCapability=true
enableLightScaling=true
[ClientObject/DynamicMeshAppearance]
showSplitEdge=true
showSpheresPrimitives=true
showSpheresAppearances=true
showOriginsAppearances=true
preloadDetailLevels=true
[ClientSkeletalAnimation]
lodManagerEnable=False
optimizeSkinnedIndexBuffers=true
lodbias=8
disablebatcher=False
[PreloadedAssets]
shaderTemplate=true
appearanceTemplate=true
appearanceTemplateLight=true
objectTemplate=true
objectTemplateLight=true
skeletalAnimationTemplate=true
clientEffectTemplate=true
portalObject=true
animationStateHierarchyTemplate=true
meshGeneratorTemplate=true
texture=true
palette=true
arrangementDescriptor=true
slotDescriptor=true
soundTemplate=true
[ClientTerrain]
showChunkExtents=false
heightBiasDisabled=false
heightBiasMax=10000
disableTerrainClouds=true
maximumNumberOfChunksAllowed=200000000
terrainMultiThread=true
dynamicNearFloraDistance=96
staticNonCollidableFloraDistance=256
warmCache=true
UseOcclusion=true
useClientServerProceduralTerrainAppearanceTemplate=true
useRealGeometryForOcclusion=true
enableFlora=true
disableclouds=true
dynamicFarFloraEnabled=true
dynamicNearFloraEnabled=true'
preloadGroups=True
enableLightScaling=True
staticNonCollidableFloraEnabled=True
[SharedObject]
renderPortals=true
renderShadows=true
meshShadows=true
LoD Tweak
http://www.modthegalaxy.com/forums/thread-mod-swgemu-lod-tweak?pid=1926#pid1926
Sky Enhancement Mod 2.0
http://forum.modsource.org/index.php?topic=550.0
Species Revamped Mod
http://www.modthegalaxy.com/forums/thread-mod-swgemu-species-revamp-mod
Weaponry Reloaded
http://www.modthegalaxy.com/forums/thread-mod-swgemu-weaponry-reloaded
HDR Mod (advanced Lighting)
http://www.swgemu.com/forums/showthread.php?t=5882
FXAA+Post Sharpening injector tool
http://www.2shared.com/file/fseAc8ha/FxaaInjTool26.html (The version I'm using)
https://www.assembla.com/spaces/fxaa-pp-inject/wiki
Increased Memory Size
http://www.swgemu.com/forums/showthread.php?t=31608
Client Upgrade
http://www.modthegalaxy.com/forums/thread-client-swgemu-client-upgrade
Better Music Mod 1.1
http://forum.modsource.org/index.php?topic=7.msg10;topicseen#msg10
I also used PFF explorer to edit the swgemu.exe to be able to have a 2GB address, like that will ever happen though. ^^
Also if anyone knows of any mods or tweaks you think I may have some interest in please do share.
P.S. I've tried enabling and disabling the Character LoD manager ingame, user.cfg, and neither one will render everyone s cloths or armor.