Hey folks, it's been a little bit since I lasted posted on here. However I've been busy learning how to texture better, implement .tre files, and script in .lua. I would like to give a special thanks to Timbab as well for helping me and clearing some things up in a few private messages!
I've been trying to tweak the Species Attributes (the HAM pools) through changing the datatables/creation/attribute_limits
I've been able to compile my changes to this .iff file and patch it to a server as a .tre file. However the changes I make don't take any effect.
I was curious if there was another set of files that would have to be modified in order to adjust and implement new species attributes?
The only other thing I've found is the following information from a src .h file.
http://review.swgemu.com:8080/gitweb?p=Core3.git;a=blob;f=MMOCoreORB/src/server/zone/objects/player/Races.h;h=a9dd68aaa375f0b0b56e4a51c2d5698fb41dd449;hb=refs/heads/unstable
If anyone has modified species attributes I would greatly appreciate any advice or direction on how to continue with this.
Thank you,
Himalayas.
I've been trying to tweak the Species Attributes (the HAM pools) through changing the datatables/creation/attribute_limits
I've been able to compile my changes to this .iff file and patch it to a server as a .tre file. However the changes I make don't take any effect.
I was curious if there was another set of files that would have to be modified in order to adjust and implement new species attributes?
The only other thing I've found is the following information from a src .h file.
http://review.swgemu.com:8080/gitweb?p=Core3.git;a=blob;f=MMOCoreORB/src/server/zone/objects/player/Races.h;h=a9dd68aaa375f0b0b56e4a51c2d5698fb41dd449;hb=refs/heads/unstable
If anyone has modified species attributes I would greatly appreciate any advice or direction on how to continue with this.
Thank you,
Himalayas.