SWGEmu CU & NGE GUI Mods Release *Update 04/07/11*

Kayliaah

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Aug 30, 2010
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322
Sorry everyone for being so silent, I don't check SWGEmu often these days, and I haven't visited MTG for a while now, I thought the website was still in suspended mode, but Davin fixed it! :D

Rinzler is right, the "problem" resides in the Target Status section, as it touches fonts for the game, I had totally forgotten about this "bug", I remember I was trying to fix it or rather find a way around to make the new Target Status work without touching the fonts themselves, but I couldn't find any UI file linked to the Target Status itself, and believe me I've been searching for a LONG LONG time, it seems there is simply no UI file related to it, unless it's somewhere else I haven't looked which I doubt since I extracted all patches and looked at every single UI file up to Patch 14.

It is somewhere, but where, that is the question.

The fonts themselves are pretty weird to work with, you basically have to guess which font goes where and which UI window uses which font.

I haven't worked on SWG modding for a good while especially for the interface, been experimenting on some other stuff such as texturing and planetary lighting but my computer is such a mess right now it's not easy to work, as soon as I clean up my hard drive and reorganize everything I tend to start over with the messiness, putting files and folders all over the place, I hate myself.

So yeah, for now if you really need to use parentheses, unchecking the Target Status section in the installer will do, make sure you uninstall the mod before reinstalling so as to not leave unwanted files laying around.

Now that I think of it, I made improvements to the Target Status after creating the installers and releasing the mods, but I never released those improvements, I'll have to look into that when I get the time.

Thanks for the support and for understanding folks, feels good to be back to MTG, now if someone could break the silence... :p
Well, at least MTG is fast to load, unlike another very popular website. *cough* :D
 

sgtfunkadelic

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Mar 5, 2012
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Thank you both Rinzler and Kayliaah for the workaround and explaining just how tricky it is to re-create the UI.
 

DavinFelth

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Which one are you trying to use? You can't download it at all?
 

DavinFelth

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mesagoppinmypants said:
DavinFelth said:
Which one are you trying to use? You can't download it at all?
Im trying to use the NGE one for SWGEmu...
Have you made sure you're pointing it to your SWGEmu directory? Can you be more specific about your problem?
 

Kayliaah

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Aug 30, 2010
Messages
322
Yeah, "it doesn't work" isn't enough for us to help you, tell us where you try to install the mod at least. The downloads work fine.
 

Kayliaah

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Aug 30, 2010
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322
mesagoppinmypants said:
Kayliaah said:
Yeah, "it doesn't work" isn't enough for us to help you, tell us where you try to install the mod at least. The downloads work fine.
Do you download it using WinRAR?
You download the archived installer from Mediafire directly, then you can use WinRAR or 7Zip( the one I use to pack/unpack archives), or Winzip to decompress the archive (.7z).

Once decompressed, you have a screenshot folder showing you what does what and an installer (.exe) that you use to install the mod.

Make sure to point the installer to your SWGEmu folder, DO NOT install the mod in its own folder.
Example, E:\GAMES\SWGEmu, this is where my SWGEmu install is located.
 

Unfleshed

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Jun 11, 2012
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15
Amazing mod! Is there any way to double the size of the health bars and make the depleted portion of the bars white instead of just a darker version of red/green/blue? It makes it rather hard to see.
 

Kayliaah

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322
Unfleshed said:
Amazing mod! Is there any way to double the size of the health bars and make the depleted portion of the bars white instead of just a darker version of red/green/blue? It makes it rather hard to see.

Well I had initially planned to add these options in the installer, but I ended up releasing the mod without too much fancy stuff in it.

Double the size of the H/A/M bars for you and your target is possible though a bit of a hassle, especially because of how I made the mod, I would need to change the size and position of pretty much everything that pertains to the HAM windows, the whole box, all four bars independently (with Force bar), the buff and states box attached the the HAM window and their position.

It's just annoying to do manually but it's doable, and changing the depleted bar white, it's just a matter of replacing a color code for each bar.

So yeah, if it's really needed I'll see what I can do, though I don't know if it would be worth adding to the installer.
 

Unfleshed

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Jun 11, 2012
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Kayliaah said:
Unfleshed said:
Amazing mod! Is there any way to double the size of the health bars and make the depleted portion of the bars white instead of just a darker version of red/green/blue? It makes it rather hard to see.

Well I had initially planned to add these options in the installer, but I ended up releasing the mod without too much fancy stuff in it.

Double the size of the H/A/M bars for you and your target is possible though a bit of a hassle, especially because of how I made the mod, I would need to change the size and position of pretty much everything that pertains to the HAM windows, the whole box, all four bars independently (with Force bar), the buff and states box attached the the HAM window and their position.

It's just annoying to do manually but it's doable, and changing the depleted bar white, it's just a matter of replacing a color code for each bar.

So yeah, if it's really needed I'll see what I can do, though I don't know if it would be worth adding to the installer.
I'm not too worried about the double size things was just curious. As for the white depleted bars you mentioned changing of a color code. Is that something I could change myself by tweaking a file?
 

Kayliaah

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Aug 30, 2010
Messages
322
@Unfleshed

You can try if you want, but I don't guarantee that the result will be perfect, I had to change each bar to get the depleted color to be a darker color of the main bars, changing the depleted color to pure white will probably make the whole H/A/M appear brighter, if that's not and issue for you then do the following.

Open the "ui" folder in your SWGEmu directory, open the "ui_ground_hud.inc" file with a Notepad (Notepad ++ recommended), find the "Attribmod" section, scroll down until you see the H/A/M section, each bar is named after the first letter of their name, h for health, a for action, m for mind, f for force.

What you need to change is a color code located under "normalmax", there is one color code to change for each bar of all three sections, change the code to #FFFFFF for pure white.

It's probably a hassle already, but you'll have to do it for AllTargets and Target as well.

Attribmod = your H/A/M window
Target = your target's H/A/M window
AllTargets = the target status H/A/M bars that you see over players heads

Not sure if I made it clear enough though.


EDIT: Meh scratch that, I made the changes to see for myself.
As expected, the HAM bars sorta look brighter because of the white depleted bar, the target status HAM window over people's head looks fine though.

http://www.putlocker.com/file/7C03264D5C2927F8



If I were to make a real HAM window with white depleted bars I would have to remake the whole windows so it doesn't look too crappy.
 
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