Anach
Member
- Joined
- Sep 17, 2010
- Messages
- 48
For a long while after NGE launch, the space toolbar was misaligned and broken on resize (ability icons would get lost), it also had an excessively large back pane, from where it looked as though they had used the same code as the NGE ground toolbar (Big icon remnants.) I made a big ranty post about it on the forum (among other things), and ended up getting a PM about it.
During that time I had gone through all the UI code and realigned everything, minimized a lot of excess and fix some minor issues that went mostly unnoticed by everyone but me. I had also worked on a prototype movable buff window, in an attempt to fix the massive amount of buffs they were displaying under the HAM bars.
This was the prototype I did for the NGE/Pre-NGE UI switching I mentioned earlier. Was a simple idea. All they had to do was do a couple quick texture tweaks and minor code changes, and the new UI could overlay the old, making both available without having to leave the game.
During that time I had gone through all the UI code and realigned everything, minimized a lot of excess and fix some minor issues that went mostly unnoticed by everyone but me. I had also worked on a prototype movable buff window, in an attempt to fix the massive amount of buffs they were displaying under the HAM bars.
This was the prototype I did for the NGE/Pre-NGE UI switching I mentioned earlier. Was a simple idea. All they had to do was do a couple quick texture tweaks and minor code changes, and the new UI could overlay the old, making both available without having to leave the game.