Terraforming and .trn files

Sytner

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Yeah you should be able to copy them fine just make sure to update the ID as you said.
 

Timbab

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Takhomasak said:
The MTGClient, by the way, is a GOD SEND for quick terrain editing.  I can check any change I make within seconds of hitting 'save'
:D

Just wait until I ever get around to wrapping up the Toolbox, you won't even have to exit the client then.
 

Totor

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"The MTGClient, by the way, is a GOD SEND for quick terrain editing.  I can check any change I make within seconds of hitting 'save'"

Sorry, what is it the MTG Client ?
 

Himalayas

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Totor said:
[quote pid='8962' dateline='1476860851']

The MTGClient, by the way, is a GOD SEND for quick terrain editing.  I can check any change I make within seconds of hitting 'save'
Sorry, what is it the MTG Client ?
[/quote]

It's on here, under the release section I believe. Timbab created it as a way to quickly "log in" to a SWG client without having the trouble of rebuilding or rebooting a server each. At least that's my understanding - it's essentially single player SWG but doesn't fully function.
 

Timbab

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Yep as Himalayas has said, it's an SwgClient that I slightly hard modified to enable some development features that were left in, read the thread for more detail:

http://www.modthegalaxy.com/forums/thread-client-modthegalaxy-client-a-precu-client-with-offline-terrain-loading

It's a dummy offline scene that just loads the terrain, world snapshot and anything else to do with the environment. Logic for most items and what not doesn't work, so it's not playable but really handy for testing client side stuff.
 

Totor

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Ok, i must test that ! f i can stop to wasting time with your amazing tool, it's sweet ! Thanks for all.
 

Totor

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I work again on my project, but i'm confused.
On my screen i see a little thing, but i don't understand how to delete that.


https://cdn.discordapp.com/attachments/227548173344833536/241882090365255680/signe_etrange_2.jpg

or 

https://cdn.discordapp.com/attachments/227548173344833536/241882137404506113/signe_etrange.jpg

This texture move when i move, maybe it's in environment table ?
If you  have an idea.
 

Totor

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One little problem on texture in aurora project :
i want a lava water effect.



But i can't delete reflect effect.
Any Idea ?
 

Takhomasak

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Totor said:
One little problem on texture in aurora project :
i want a lava water effect.



But i can't delete reflect effect.
Any Idea ?
I think the effect is the last chunk in the shader files.
 

Timbab

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As Takhomasak said, you'd want to edit the .EFT link in the .SHT file to whatever .EFT works better for what you have in mind.

Note; NGE lava doesn't exist in PreCU and while some PreCU effects might work out of the box for a lava like effect/glow, ultimately a custom .EFT needs to be made with custom PSH/VSH HLSL shaders to really achieve a lava like effect.

Also, note that .SHT and .EFT values need to line up/exist/etc for the actual HLSL shaders to work.

Something which might be useful, check what .EFT is used in PreCU for the volcano on Lok.
 

drdax

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Sytner said:
Filter fractal itself is simple, it just refines your affected area based on the noise result of a fractal family.

Here's an example in the world builder where I've used a filter fractal to colour some areas purple.



Combine this with boundaries and you have a way of making more interesting selections which you can then colour/displace/texture.

The difficult part without an editor is knowing what your fractal family looks like and how to modify it to achieve what you want...
Dear Santa..I would this WB for Xmas.... joking aside, I am taking the plunge into my first terrain editing... the best advice I see atm is to wipe out all but a couple of layers in the .TRN file..
 

drdax

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Timbab said:
As Takhomasak said, you'd want to edit the .EFT link in the .SHT file to whatever .EFT works better for what you have in mind.

Note; NGE lava doesn't exist in PreCU and while some PreCU effects might work out of the box for a lava like effect/glow, ultimately a custom .EFT needs to be made with custom PSH/VSH HLSL shaders to really achieve a lava like effect.

Also, note that .SHT and .EFT values need to line up/exist/etc for the actual HLSL shaders to work.

Something which might be useful, check what .EFT is used in PreCU for the volcano on Lok.
relating to the OP and this reply....

i just want to add to a new planet the talus water effect ... and i need the reflection to change from opaque to clear...like Talus

I am having trouble with the reflection shader too... i am looking at Talus.trn to help and I am close I think... i am turning off layers and functions - buttons avail ...

What specific attribute to change? or add in the .trn file please :)
 

drdax

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Another question: what am i missing for using SHT files from MTG TREs? Here is some detail.....

I wanted to use the snow shaders SHT files (from the MTG TREs) in a new TRN file and then to be included in a new TRE when packaging. I created the shader directory and placed the snow .SHT files ...

I am getting a crash when I use the MTG client when testing. If I use shaders from the base TREs, no crash. So I suspect I am not including something else in the new TRE.

(update: the only MTG shader files in the snow group that works for me are the snow_mtnspeak*.sht)

I have a swgemu base for code (not MTG)...

Any help would be appreciated! thanks!
 
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