Maybe you're trying to find "movement_human.iff" in "datatables/movement" directory. You can modify them.Does anyone know the entries that control the speed of toon animations? With the current MTG tre build, things seem a bit "fast".
From what Halyn has said, he just either removed the speed modifiers or set them to Pre-CU values for all animations which should be existent from the MTG compiled TRE files. Personally I find posture change speeds from the NGE files to be extremely unappealing.Thanks! That's a huge assist! With this updated .LAT are all the animations still there, just speed reduced? I actually don't mind the increased speeds, but wasn't sure if it was intended.