First, thank you in advance for any guidance here!
My questions are in regards to:
uint32 itemCrc = ( player->getSpecies() != CreatureObject::ITHORIAN ) ? 0x5DDC4E5D : 0x6C191FBB;
1) Where are those numbers found? I have checked the crc and strings files, and there are no corresponding entries, and they neither match the entries expected NOR any other entry. I suspect I am looking in the wrong place.
2) What is starting this question is really attempting to understand why the Chiss cannot wear an apron. All related files seem to indicate that is feasible, so any guidance where to look?
Tamian
My questions are in regards to:
uint32 itemCrc = ( player->getSpecies() != CreatureObject::ITHORIAN ) ? 0x5DDC4E5D : 0x6C191FBB;
1) Where are those numbers found? I have checked the crc and strings files, and there are no corresponding entries, and they neither match the entries expected NOR any other entry. I suspect I am looking in the wrong place.
2) What is starting this question is really attempting to understand why the Chiss cannot wear an apron. All related files seem to indicate that is feasible, so any guidance where to look?
Tamian