Updating a vanilla environment

Justin Casse

New Member
Joined
May 23, 2019
Messages
3
Good day all!

First off, I am a Windows guy, have been for a very long time (work in IT). This project made me sit down and learn Linux, mostly on Ubuntu. Love it when a challenger makes you better in the end!

In my environment, I have several vanilla ZonamaDevs running successfully and wish to try adding some of the non-pre CU items such as armor, mounts and houses into them. Figured a good start would be adding items from the MTG repo.

So, to be clear, say you have a vanilla ZonamaDev and you wish to add the MTG changes to it. (If there is a guide somewhere, please let me know. Have not found a good one yet)

As I understand it...

  1. I need to modify the MMOCoreORB/bin/conf/config.ula file to include and new mtg tre files.
  2. I need to copy and replace the mobile and objects folders.
  3. I then need to rebuild the server. I assume this is just make -j and my number of cores?
Am I somewhere close to being right?

Also, how would one remove the timer on creating and deleting characters? I found some settings in the PlayerCreationManager.cpp but was not sure if that was the only please to address it.



Thank you!
 

Lasko

Moderator
Staff member
Moderator
Joined
Feb 13, 2012
Messages
295
We don't actually support ZonamaDev here, that's a purely SWGEmu development environment. None of the staff here use it tbh, so at best we're gonna be well out of touch on anychanges that have been made.

That being said..

When you first set up a new ZonamaDev environment, you just need to change the git URL from SWGEmu's to the MtG one before it pulls the code.

Yes, you will need to edit the configs and tre files accordingly (Don't forget the tre path, thats something often forgotten).

Lordkator answers this very question on their development site. Lot's of very useful info there.

Of course, other folks around here use it and may wish to chime in with help. :)
 

Justin Casse

New Member
Joined
May 23, 2019
Messages
3
We don't actually support ZonamaDev here, that's a purely SWGEmu development environment. None of the staff here use it tbh, so at best we're gonna be well out of touch on anychanges that have been made.

That being said..

When you first set up a new ZonamaDev environment, you just need to change the git URL from SWGEmu's to the MtG one before it pulls the code.

Yes, you will need to edit the configs and tre files accordingly (Don't forget the tre path, thats something often forgotten).

Lordkator answers this very question on their development site. Lot's of very useful info there.

Of course, other folks around here use it and may wish to chime in with help. :)
Actually Lasko, I think you helped a lot. Changing the URL was one of the questions I should have asked. I will review that link and see how far I get.

Thank you very much for the answer and information
.
 

Justin Casse

New Member
Joined
May 23, 2019
Messages
3
Switched to the MtG repo and have gotten much further with this. Lot of good information around here, just have to dig a little sometimes. :)

One issue I seem to have is when trying to generate anything NGE related from the blue frog, say a Bunker deed. The system says it gave the object but names it %TO, instead of what it should be named. Though enabled any non pre-cu planets are not showing up as well. I assume I have an issue with my TRE files, but thought I would ask where I should be looking?

Thank you again!
 
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