Using Modified Skills.iff

shikage

New Member
Joined
Jan 24, 2011
Messages
5
I've found a few topics on here already (though more than a year old so I didn't want to resurrect them) but none quite get me fully to where I am trying to get.

I have modified a skills.iff file to remove the skill point cost from crafting professions for my own little private sandbox server. I've then used SIE to create a new .tre file that contains this file. The tre file structure is:
datatables
\-- skill
     \-- skills.iff

I then added the new .tre file to my SWG folder and to the tre folder for my server.
I updated swgemu_live.cfg to add my new .tre file at the top as 'searchTree_00_25=myskills.tre' right before the default_patch.tre line.
I updated my config.lua to similarly add myskills.tre to the top of the list of tre files.
I then wiped out my database files and removed the character and account entries in my MySQL database and loaded my server.

Unfortunately, after creating a new character the UI still shows the skill costs as they were before the edit. This leaves me unsure if the UI will just be off when calculating things or if the server is also still getting original values too.

Any help in getting this working would be appreciated.
 

Airenx

New Member
Joined
Jan 8, 2018
Messages
2
Sounds like you need a string file updated. Did you try to learn the anything to make sure it wasn't costing you anything?
 

shikage

New Member
Joined
Jan 24, 2011
Messages
5
Airenx said:
Sounds like you need a string file updated.  Did you try to learn the anything to make sure it wasn't costing you anything?
The problem seems to be client side primarily.. though it is hard to tell for certain yet. Putting the skills.iff file in datatables/skill folders in the SWG folder instead of using the .tre file did work. For whatever reason, it seems the .tre file was not being loaded by the client. But until I get to the point that I might run out of skill points I wont know for sure if the server is respecting the changed values or not.
 
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